Introduction to Substance Designer for Games and Film

Learn to create stunning PBR-ready materials and shaders using Allegorithmic's powerful software!
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111 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 8
  • Contents Video: 1.5 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 4/2015 English

Course Description

In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

What are the requirements?

  • Allegorithmic's Substance Designer software
  • Maya and ZBrush are demonstrated, but not mandatory

What am I going to get from this course?

  • Learn the basics of creating shaders and materials using Substance Designer
  • Create a simple, tiling texturing using both Maya and ZBrush

What is the target audience?

  • Intermediate-to-Advanced 3d artists interested in speeding up your custom shader and material creation
  • This course is not intended for beginners. A strong understanding of 3d principles and material creation is expected.
  • A moderate understanding of ZBrush is helpful, though not mandatory. Any similar 3d asset as shown in the demo can be used.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Substance Designer
Overview of the Course
Preview
00:56
Sculpting the Tiles
Preview
12:16
Placing the Tiles
16:00
Making a Diffuse and Normal Map
19:23
Finishing the Diffuse and Normal Map 01
11:00
Finishing the Diffuse and Normal Map 02
10:44
Finishing the Textures and Marmoset Rendering
11:09
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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