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Introduction to High Poly Modeling for Games in 3ds Max
Rating: 4.2 out of 5(29 ratings)
302 students
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the basics of sub-d / high poly modeling using 3ds Max

Course content

2 sections16 lectures1h 32m total length
  • Introduction1:06

    Course source assets / sample files

  • Setting up Hotkeys and Modifiers2:10
  • Learning the Basics6:44
  • Dissecting the Stoplight Prop3:36
  • Adding Edge Loops to the Top1:12
  • Aligning and Instancing Pieces8:25
  • Adding Edges Loops to a Curved Object1:37

Requirements

  • Autodesk's 3ds Max

Description

In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.


About the Instructor:

Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.

Who this course is for:

  • Students new to high-poly / sub-division modeling