Introduction to High Poly Modeling for Games in 3ds Max
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Introduction to High Poly Modeling for Games in 3ds Max

Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!
4.2 (13 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
207 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the basics of sub-d / high poly modeling using 3ds Max
View Curriculum
Requirements
  • Autodesk's 3ds Max
Description

In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.


About the Instructor:

Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.

Who is the target audience?
  • Students new to high-poly / sub-division modeling
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Curriculum For This Course
16 Lectures
01:32:02
+
Introduction to the Basics
7 Lectures 24:50

Course source assets / sample files

Preview 01:06



Dissecting the Stoplight Prop
03:36

Adding Edge Loops to the Top
01:12

Aligning and Instancing Pieces
08:25

Adding Edges Loops to a Curved Object
01:37
+
Refining and Bringing it Together
9 Lectures 01:07:15
Deleting Hidden Backfaces
02:10


Adding Extra Detail to the Light
05:39

Adding Additional Support Edges
04:54

Using the Push Modifier
06:50

Modeling a High Poly Bolt
07:46

Tackling More Complex Shapes
33:00

Adjusting the Final Silhouette, and Closing
01:42

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,594 Reviews
48,669 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!