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In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.
About the Instructor:
Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.
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|Section 1: Introduction to the Basics|
Course source assets / sample files
Setting up Hotkeys and ModifiersPreview
Learning the BasicsPreview
Dissecting the Stoplight Prop
Adding Edge Loops to the Top
Aligning and Instancing Pieces
Adding Edges Loops to a Curved Object
|Section 2: Refining and Bringing it Together|
Deleting Hidden Backfaces
Always Keep your Low Poly Mesh in MindPreview
Adding Extra Detail to the Light
Adding Additional Support Edges
Using the Push Modifier
Modeling a High Poly Bolt
Tackling More Complex Shapes
Adjusting the Final Silhouette, and Closing
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!