Introduction to High Poly Modeling for Games in 3ds Max

Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!
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  • Lectures 16
  • Length 1.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.


About the Instructor:

Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.

What are the requirements?

  • Autodesk's 3ds Max

What am I going to get from this course?

  • Learn the basics of sub-d / high poly modeling using 3ds Max

What is the target audience?

  • Students new to high-poly / sub-division modeling

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Basics
01:06

Course source assets / sample files

Setting up Hotkeys and Modifiers
Preview
02:10
Learning the Basics
Preview
06:44
Dissecting the Stoplight Prop
03:36
Adding Edge Loops to the Top
01:12
Aligning and Instancing Pieces
08:25
Adding Edges Loops to a Curved Object
01:37
Section 2: Refining and Bringing it Together
Deleting Hidden Backfaces
02:10
Always Keep your Low Poly Mesh in Mind
Preview
04:53
Adding Extra Detail to the Light
05:39
Adding Additional Support Edges
04:54
Using the Push Modifier
06:50
Modeling a High Poly Bolt
07:46
Tackling More Complex Shapes
33:00
Adjusting the Final Silhouette, and Closing
01:42
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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