Intro to 3d Modeling Using Blender

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
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  • Lectures 76
  • Length 5.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2014 English

Course Description

In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.

By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

What are the requirements?

  • Download a copy of the completely free 3d software Blender
  • Access to Photoshop or Gimp

What am I going to get from this course?

  • Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
  • Learn the full pipeline of how to use Blender for 3d modeling for the first time

What is the target audience?

  • Absolute beginners to 3d or Blender
  • The course is not intended for advanced users, but is great for anyone new to the world of 3d

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro to UI, Manipulating Objects, and Navigating the 3d Space
Download Course Files Here!
Article
Introduction
Preview
00:59
Downloading Blender
03:51
Blender Control Presets
03:37
User Preferences
04:14
Themes and Colors
04:32
Restoring the Last Session
02:49
Customizing the UI
05:55
UI Presets
03:37
Saving Presets
02:37
Viewport Navigation
Preview
04:52
Changing Viewports
05:08
Orthographic Mode
04:01
Creating Primitives
04:55
3d Cursor
03:11
Transforming Objects Parametrically
05:06
Transforming Objects Interactively
05:23
The Outliner
03:47
Edit Mode
06:04
Object Properties
04:11
Section 2: Introduction to Modeling and Basic Shapes
Introduction
Preview
00:58
Modeling Preparation and References
05:20
Starting the Hinge
05:28
The Mirror Modifier
07:54
Inset and Extrude
05:08
Modelling the Lower Arm
06:18
Snapping
05:25
The Solidify Modifier
03:59
The Arm Base
09:07
The Knife Tool
06:37
The Knife, NGons and Quads
09:14
Completing the Forearm
Preview
02:57
The Arm Tip
05:55
Completing the Model
02:13
Section 3: Modifiers, UV Unwrapping, and Texturing Basics
Introduction
Preview
01:01
Disabling the Mirror Modifier
02:22
Starting to Unwrap
06:21
Seams
08:37
Islands and Scale
02:47
Pinning
08:26
Mapping Cylindrical Objects
08:27
Recycling UVs
07:42
Texel Density
05:34
Combining Islands
07:03
Exporting UV Layouts
02:33
Creating Textures
01:53
Texture Mapping
02:13
Section 4: Animation and an Intro to Rigging and Poses
Introduction
Preview
00:59
Animation Overview
02:29
Object Separation
04:45
Setting the Base Pivot
03:05
Setting the Lower Arm Pivot
03:25
Setting the Lower Arm Pivot Part 2
02:51
Rigging with Hierarchies
05:11
Animation Basics
06:39
The Dope Sheet
05:13
Auto Key
05:42
Pose to Pose Animation
04:19
The Graph Editor
06:31
Refining the Animation
06:22
Markers
02:50
Section 5: Importing to Unity, Working with Cameras, and Additional Animation
Introduction
Preview
01:02
Tweaking Before Export
03:36
Exporting to FBX
07:40
Importing into Unity
Preview
03:14
Configuring Meshes
05:05
Starting a Scene
03:12
Creating an Animation State Machine
04:13
Adding Textures
03:04
Working With Instances
05:54
Building an Environment
05:12
Duplicating Objects
02:32
Recording a Camera Fly Through
05:52
Image Effects
05:11
Conclusion
04:03
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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