Hard Surface Vehicle Modeling in Maya

Learn the modeling process of building a complex tank vehicle inside of Maya!
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Instructed by 3dmotive LLC Design / Design Tools
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  • Lectures 43
  • Length 8.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2014 English

Course Description

In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's Maya

What am I going to get from this course?

  • Learn the modeling process for modeling this hard surface tank in Maya
  • Learn quick tips and modeling shortcuts to speed up your workflow!

What is the target audience?

  • Beginner-to-Intermediate 3d artists looking to improve their workflow

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro to the Series and Beginning Modeling
Introduction
Preview
01:22
Modeling the Barrel
19:11
Modeling the Barrel 02
10:30
Modeling the Side Cannons
17:20
Modeling the Hatch
17:13
Modeling the Hatch 02
17:44
Modeling the Track Arm
17:02
Modeling the Track Arm 02
12:45
Section 2: Modeling Tracks and the Body
Introduction
Preview
01:15
Modeling the Track Armor
20:19
Modeling the Track Armor 02
Preview
10:39
Modeling the Missile Launcher
15:42
Modeling the Track Support
16:16
Modeling the Chassis
19:03
Modeling the Chassis 02
18:08
Modeling the Chassis 03
13:56
Section 3: Modeling Guns and Weapons
Introduction
Preview
01:18
Main Barrel Detailing
16:19
Main Barrel Detailing 02
07:27
Plasma Cannon Work
07:33
Turret Refining
19:34
Turret Refining 02
19:27
Turret Hinges
11:08
Side Gun Refining
04:03
Track Support Refining
14:54
Misc. Elements
15:07
Section 4: Refining the Model with Additional Details
Introduction
Preview
01:11
Missile Launcher
09:30
Track Support
11:08
Launcher Support
11:25
Track Arm Details
14:24
Track Arm Details 02
10:26
Adding Chassis Bottom
12:20
Adding Chassis Bottom 02
Preview
08:23
Building Pieces for Chassis
13:44
Creating Pipes
14:00
Adjusting Pipes
07:09
Section 5: Wrapping Up With Final Polish
Introduction
Preview
01:21
Tank Tracks
18:00
Track Instancing
14:12
Merging Vertices
11:19
Adding Tracks
19:21
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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