Hard Surface Vehicle Detailing and Texturing

Learn the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi Vehicle Tank!
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212 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 57
  • Contents Video: 10.5 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2014 English

Course Description

In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more.

Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Adobe Photoshop
  • ZBrush
  • Autodesk's Maya

What am I going to get from this course?

  • Learn the unwrapping process for this hard surface vehicle
  • Learn the texturing and detailing workflow using Maya, ZBrush, and Photoshop

What is the target audience?

  • Intermediate-to-Advanced 3d Artists

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro to the Series and UVW Unwrapping
Introduction
Preview
01:26
Model Prep
06:34
Unwrapping the Treads
11:39
Unwrapping the Chassis
15:45
Unwrapping the Guns
03:29
Unwrapping the Missile Launcher
06:12
Unwrapping the Pipes
02:02
Unwrapping the Plasma Cannon
00:59
Unwrapping the Track Arm
08:10
Unwrapping the Track Support
07:25
Unwrapping the Main Turret
08:01
UV Layout 01
18:32
UV Layout 02
17:57
UV Layout 03
19:49
UV Layout 04
14:08
UV Layout 05
14:04
Section 2: Building Alphas in ZBRush for Sculpting
Introduction
Preview
01:27
Mesh Cleanup
08:49
Polygroups 01
13:57
Polygroups 02
15:07
Building Alphas 01
17:01
Building Alphas 02
15:29
Building Alphas 03
17:04
Section 3: Sculpting the Body and Tank Details
Introduction
Preview
01:30
Sculpting the Tread
17:31
Sculpting the Barrel
11:37
Sculpting the Barrel 02
05:40
Sculpting the Turret Shielding
Preview
11:02
Sculpting the Turret Shielding 02
12:37
Sculpting the Front Machine Guns
07:28
Sculpting the Side Weapons
14:20
Sculpting Misc. Parts
13:13
Sculpting the Pipes
08:27
Sculpting the Turret Armor
19:35
Sculpting the Tread Axle
06:23
Sculpting the Hatch
07:49
Sculpting the Main Turret Armor
13:10
Sculpting Misc. Parts 02
12:42
Sculpting the Chassis
15:58
Section 4: Introduction to Polypainting
Introduction
Preview
01:20
Planning for Polypainting
04:44
Polypainting 01
17:00
Polypainting 02
14:09
Polypainting 03
18:34
Polypainting 04
19:03
Polypainting 05
Preview
09:24
Polypainting 06
16:10
Section 5: Wrapping up Texture Details and Presentation
Introduction
Preview
01:20
Adding Dirt and Grime
18:47
Adding Rust 01
11:28
Adding Rust 02
11:05
Rust Timelapse
07:08
Rendering Maps
14:40
Decals 01
18:25
Decals 02
19:14
Assembly in Marmoset
05:37
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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