Hard Surface Vehicle Detailing and Texturing
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
Find online courses made by experts from around the world.
Take your courses with you and learn anywhere, anytime.
Learn and practice real-world skills and achieve your goals.
In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more.
Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Intro to the Series and UVW Unwrapping|
Unwrapping the Treads
Unwrapping the Chassis
Unwrapping the Guns
Unwrapping the Missile Launcher
Unwrapping the Pipes
Unwrapping the Plasma Cannon
Unwrapping the Track Arm
Unwrapping the Track Support
Unwrapping the Main Turret
UV Layout 01
UV Layout 02
UV Layout 03
UV Layout 04
UV Layout 05
|Section 2: Building Alphas in ZBRush for Sculpting|
Building Alphas 01
Building Alphas 02
Building Alphas 03
|Section 3: Sculpting the Body and Tank Details|
Sculpting the Tread
Sculpting the Barrel
Sculpting the Barrel 02
Sculpting the Turret ShieldingPreview
Sculpting the Turret Shielding 02
Sculpting the Front Machine Guns
Sculpting the Side Weapons
Sculpting Misc. Parts
Sculpting the Pipes
Sculpting the Turret Armor
Sculpting the Tread Axle
Sculpting the Hatch
Sculpting the Main Turret Armor
Sculpting Misc. Parts 02
Sculpting the Chassis
|Section 4: Introduction to Polypainting|
Planning for Polypainting
|Section 5: Wrapping up Texture Details and Presentation|
Adding Dirt and Grime
Adding Rust 01
Adding Rust 02
Assembly in Marmoset
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!