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In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
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Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction to High Poly and Low Poly Modeling|
Sample Files and Source Assets for the Course
The Block InPreview
Model Setup and HotkeysPreview
Beginning Sub D Techniques
Beginning Sub D Techniques 2
Sub D Workflow
Sub D Workflow 2
Creating the Low Poly
|Section 2: Baking and Texturing Basics|
Polypaint in ZBrush
Intro to Headus UV Layout
Final Pack and Smoothing Groups
Exploding the Bake
Intro to xNormal
|Section 3: Final Materials and Presentation|
Baking out Poly Paint
Spec Map Variations
Texture Creation 1
Texture Creation 2
Finishing the Diffuse and Spec Maps
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!