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Game Asset Modeling - The SciFi Pistol Workflow

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
4.6 (5 ratings)
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136 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
$19 $20 5% off
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  • 4 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Learn the basics of using nDo to assist your texturing and normal map workflow
View Curriculum
  • 3ds Max, Photoshop, and nDo
  • Marmoset is option for the final presentation

In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!

About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Who is the target audience?
  • Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop
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Curriculum For This Course
Expand All 22 Lectures Collapse All 22 Lectures 03:47:33
Introduction to High Poly and Low Poly Modeling
8 Lectures 01:23:28

Sample Files and Source Assets for the Course

Preview 00:54

Beginning Sub D Techniques

Beginning Sub D Techniques 2

Sub D Workflow

Sub D Workflow 2

Creating the Low Poly
Baking and Texturing Basics
7 Lectures 01:22:55

Polypaint in ZBrush

Intro to Headus UV Layout

Final Pack and Smoothing Groups

Exploding the Bake

Intro to xNormal

nDo2 Techniques
Final Materials and Presentation
7 Lectures 01:01:13

Baking out Poly Paint

Spec Map Variations

Texture Creation 1

Texture Creation 2

Finishing the Diffuse and Spec Maps

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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41,305 Students
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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