Game Asset Modeling - The SciFi Pistol Workflow

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
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128 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$20
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  • Lectures 22
  • Contents Video: 4 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

What are the requirements?

  • 3ds Max, Photoshop, and nDo
  • Marmoset is option for the final presentation

What am I going to get from this course?

  • Learn the workflow for creating a sci-fi pistol game asset from start to finish
  • Learn about sub-d techniques, baking, texturing, and presentation on the asset
  • Learn how to setup a material and refine the presentation in Marmoset
  • Learn the basics of using nDo to assist your texturing and normal map workflow

What is the target audience?

  • Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to High Poly and Low Poly Modeling
00:54

Sample Files and Source Assets for the Course

The Block In
Preview
06:08
Model Setup and Hotkeys
Preview
14:39
Beginning Sub D Techniques
11:52
Beginning Sub D Techniques 2
10:55
Sub D Workflow
12:59
Sub D Workflow 2
15:04
Creating the Low Poly
10:57
Section 2: Baking and Texturing Basics
Introduction
Preview
01:01
Polypaint in ZBrush
14:26
Intro to Headus UV Layout
13:47
Final Pack and Smoothing Groups
10:44
Exploding the Bake
17:46
Intro to xNormal
08:58
nDo2 Techniques
16:13
Section 3: Final Materials and Presentation
Introduction
Preview
00:39
Baking out Poly Paint
05:29
Spec Map Variations
16:38
Texture Creation 1
08:34
Texture Creation 2
12:21
Finishing the Diffuse and Spec Maps
17:11
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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