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Game Asset Modeling - The Sci-Fi Modular Floor Workflow

Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
3.4 (5 ratings)
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171 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
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Includes:
  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.


About the Instructor:

Mike Snight is the Co-Founder/Owner of 3dmotive.com. He currently works at Irrational Games as a Senior Level Artist, and contributed heavily to the production of the smash hit Bioshock: Infinite. Mike is a long-time fan of the BioShock series and a 2008 Game Art and Design graduate from The Art Institute of California—Los Angeles. Mike has also contributed to the Activision titles Transformers: War for Cybertron, and Transformers: Dark of the Moon.

Who is the target audience?
  • Beginners-to-Intermediate Game Artists
  • Anyone interested in learning high quality texturing techniques
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What Will I Learn?
Learn how to bake normal maps from a high poly model
Learn to texture the sci-fi floor from start to finish
Learn to create the material inside of UDK as you see here
Learn to light the scene and polish your materials
View Curriculum
Requirements
  • 3ds Max
  • UDK
  • Photoshop
Curriculum For This Course
Expand All 18 Lectures Collapse All 18 Lectures 01:53:46
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Introduction to Bake Settings and Importing to UDK
6 Lectures 27:18

Course source files and samples

Preview 00:50



Baking the AO and Normal Maps
10:23

Baking out a Selection Mask
06:28

Importing the Mesh into UDK
04:37
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Working on Base Textures
6 Lectures 45:03
Starting our Base Color Map
06:30

Using our Selection Mask
05:32

Adding Paint Layers
06:12

Adjusting Values in the Color Map
04:00

Adding Grunge Layers
06:26

Adding Dust and Rust Layers
16:23
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Wrapping up the Material, and Final Presentation
6 Lectures 41:28
Rust Edging and Scratch Pass
11:58


Creating the Specular Map
08:51

Setting up the Final Material
09:18

Decals, Lighting Pass, and Final Presentation
05:14

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
4.4 Average rating
2,284 Reviews
41,037 Students
113 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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