Game Asset Modeling - The Sci-Fi Modular Floor Workflow

Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
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170 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 18
  • Length 2 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2013 English

Course Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.

About the Instructor:

Mike Snight is the Co-Founder/Owner of He currently works at Irrational Games as a Senior Level Artist, and contributed heavily to the production of the smash hit Bioshock: Infinite. Mike is a long-time fan of the BioShock series and a 2008 Game Art and Design graduate from The Art Institute of California—Los Angeles. Mike has also contributed to the Activision titles Transformers: War for Cybertron, and Transformers: Dark of the Moon.

What are the requirements?

  • 3ds Max
  • UDK
  • Photoshop

What am I going to get from this course?

  • Learn how to bake normal maps from a high poly model
  • Learn to texture the sci-fi floor from start to finish
  • Learn to create the material inside of UDK as you see here
  • Learn to light the scene and polish your materials

Who is the target audience?

  • Beginners-to-Intermediate Game Artists
  • Anyone interested in learning high quality texturing techniques

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to Bake Settings and Importing to UDK

Course source files and samples

Using the Grid
Exploding the Low for Baking
Baking the AO and Normal Maps
Baking out a Selection Mask
Importing the Mesh into UDK
Section 2: Working on Base Textures
Starting our Base Color Map
Using our Selection Mask
Adding Paint Layers
Adjusting Values in the Color Map
Adding Grunge Layers
Adding Dust and Rust Layers
Section 3: Wrapping up the Material, and Final Presentation
Rust Edging and Scratch Pass
Creating an Opacity Mask
Creating the Specular Map
Setting up the Final Material
Decals, Lighting Pass, and Final Presentation
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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