Explore Multiple UV Unwrapping Options for Games and Film
4.6 (14 ratings)
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Explore Multiple UV Unwrapping Options for Games and Film

Learn the major differences between four of the most popular standalone UV Unwrapping tools with practical examples!
4.6 (14 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,458 students enrolled
Created by 3dmotive LLC
Last updated 5/2015
English
English [Auto-generated]
Price: Free
Includes:
  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand several options when working with UVs for 3d
  • Make an educated decision on which of these 4 softwares are right for them
View Curriculum
Requirements
  • An intermediate level of understanding with 3d modeling
  • It isn't mandatory to own all the softwares to compare, but this course covers the Roadkill, Unfold3D, 3D Coat, and the Headus UV Unwrapping Softwares.
Description

In this course, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers (Roadkill, Unfold 3D, 3D Coat and Headus UV Layout) and run them through their paces. Although several of the programs can do more than unwrap UVs for meshes, we will only be focusing on the basic unwrapping. To be a fair comparison, we'll unwrap the same three models in each individual program to see how easy or difficult each program is. We'll unwrap both organic and hard surface models for comparison using the basic UV unwrapping capabilities of each program. As we work, we'll ultimately be able to see the strengths and faults of each program and see which of the four programs is fastest at unwrapping a full 3D character model.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Anyone interested in comparing these software packages before deciding which one works best for them
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Curriculum For This Course
10 Lectures
01:46:32
+
Exploring multiple software options for UV Unwrapping
10 Lectures 01:46:32
Introduction
01:15

Roadkill UV Unwrapping a Head and Axe
13:04

Roadkill UV Unwrapping a Full Body
11:34

Unfold3D UV Unwrapping a Head and Axe
15:27

Unfold 3D UV Unwrapping a Full Body
12:12

3D Coat UV Unwrapping a Head and Axe
11:49

3D Coat UV Unwrapping a Full Body
07:23

Headus UV Unwrapping a Head and Axe
13:27

Headus UV Unwrapping a Full Body
09:20

Headus UV Unwrapping a Full Body Continued, and Course Wrapup
11:01
About the Instructor
3dmotive LLC
4.3 Average rating
3,232 Reviews
46,327 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!