Creating Tileable Textures with ZBrush

Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!
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248 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 14
  • Length 1.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2013 English

Course Description

In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

What are the requirements?

  • 3ds Max, or any similar 3d package will suffice.
  • ZBrush and Photoshop

What am I going to get from this course?

  • Learn to sculpt and texture a perfectly tiling floor

What is the target audience?

  • Beginners to sculpting and modeling / texturing

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Creating Tiling Textures with ZBrush
Introduction
Preview
00:20
3ds Max Grid Setup
Preview
02:38
Tiling the Floor Pieces
Preview
18:52
Zbrush Basics
10:37
Zbursh Polygroups
04:19
Sculpting the Floor in Zbrush
11:40
Adjusting the Floor in 3ds Max
04:40
Baking the Floor to a Plane
13:45
Setting up Textures in Photoshop
Preview
04:53
Adding Color Variation and an Edge Map
09:44
Adding Grunge to the Diffuse Map
12:27
Creating the Tileable Floor Specular Map
04:10
The Tileable Floor in UDK - Final Presentation
02:58
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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