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In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.
About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
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|Section 1: Creating Tiling Textures with ZBrush|
3ds Max Grid SetupPreview
Tiling the Floor PiecesPreview
Sculpting the Floor in Zbrush
Adjusting the Floor in 3ds Max
Baking the Floor to a Plane
Setting up Textures in PhotoshopPreview
Adding Color Variation and an Edge Map
Adding Grunge to the Diffuse Map
Creating the Tileable Floor Specular Map
The Tileable Floor in UDK - Final Presentation
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!