Creating and Texturing a Fantasy Shield with dDo

Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!
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193 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 19
  • Length 3.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!

About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

What are the requirements?

  • dDo, ZBrush, 3ds Max, and Photoshop

What am I going to get from this course?

  • Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop
  • Learn how to add dDo to your texturing workflow
  • Learn techniques in ZBrush for getting quick sculpting results for your game prop

Who is the target audience?

  • Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to Modeling and ZBrush Sculpting

Source files and sample assets for the course

Low Poly Modeling
Low Poly Modeling 2
Low Poly Modeling 3
ZBrush Prep
ZBrush Sculpting 1
ZBrush Sculpting 2
ZBrush Sculpting 3
ZBrush Sculpting 4
Section 2: Texturing using dDo and Refinement
Creating the Base Maps 01
Creating the Base Maps 02
Texturing Using dDo 01
Texturing Using dDo 02
Texturing Using dDo 03
Texturing in Photoshop 01
Finishing Touches 01
Finishing Touches 02
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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