Creating and Texturing a Fantasy Shield with dDo
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In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
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|Section 1: Introduction to Modeling and ZBrush Sculpting|
Source files and sample assets for the course
Low Poly Modeling
Low Poly Modeling 2
Low Poly Modeling 3
ZBrush Sculpting 1
ZBrush Sculpting 2
ZBrush Sculpting 3
ZBrush Sculpting 4
|Section 2: Texturing using dDo and Refinement|
Creating the Base Maps 01
Creating the Base Maps 02Preview
Texturing Using dDo 01
Texturing Using dDo 02
Texturing Using dDo 03
Texturing in Photoshop 01
Finishing Touches 01
Finishing Touches 02
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!