
Learn to build 2-D games in the Unity engine by configuring 2D view ports and cameras, creating procedural geometry for quad planes, and extending the editor with custom GUI windows.
Switch a Unity camera from perspective to orthographic for 2d games. Observe that with an orthographic camera, object size stays constant regardless of depth.
Align unity units with pixels to achieve pixel perfect 2d game graphics by configuring the camera size to half the vertical resolution and positioning sprites in pixel coordinates.
Learn to create an atlas texture and uv-map objects to its regions to reduce draw calls in Unity, and extend Unity editor with a wizard plugin to automate atlas generation.
Set up a pixel-perfect shooting gallery in Unity using quad atlas textures, with enemy and background objects, a foreground cursor, and game over visuals, ready for upcoming coding.
Create a Unity game manager component to track game state and control the cursor image by updating its transform each frame, so the on-screen cursor follows the mouse.
In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. You'll learn the ins and outs of creating your interface, building 2d targets, the scripting and coding needed to bring it all together, and much more. At the end of this course, you'll be on your way to creating your own 2d games inside of Unity!In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.