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Creating 2d games in Unity

Learn to create a 2D Shooting Gallery game with the Unity Game Engine from scratch!
2.4 (23 ratings)
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798 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 1.5 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the basics of building a 2d shooting game in Unity
Learn the methods to create a custom 2d style game, and apply them to your own
View Curriculum
  • A free copy of the Unity game engine

In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. You'll learn the ins and outs of creating your interface, building 2d targets, the scripting and coding needed to bring it all together, and much more. At the end of this course, you'll be on your way to creating your own 2d games inside of Unity!In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Beginners to Unity and game making who want to create their own
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Curriculum For This Course
Expand All 24 Lectures Collapse All 24 Lectures 01:36:11
Overview and the UI
10 Lectures 39:26

Orthographic Cameras

Pixel Coordinates

Generating Planes

Draw Calls and Batching

Customizing the Unity Interface
Building our custom game!
7 Lectures 33:04
Moving Forward with ScriptableWizard

Configuring 2D Textures for Atlasing

Automating Texture Configuration

Generating Atlas Textures

Recording UV Data

Creating the Final Atlas Texture

Editing UVs
Coding, Scripting, and bringing it all together
7 Lectures 23:44
Starting the Shooting Gallery

Coding the Mouse Cursor

Creating a Game Manager

Checking for a Win Condition

Creating Moving Enemies

Bringing it all Together

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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