Create Realistic, Photograph-Based Textures with Photoshop

Learn the theory and practice of capturing and generating photo-quality textures and materials for games, film, and CG
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116 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 9
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2015 English

Course Description

Photographic Texture Creation in Photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures. Through this module, you can learn how to properly photograph textures, how to edit unnecessary lighting information out of your photographs, how to get the right colors out of your images, how to tile custom textures, how to extract different types of visual information from your images and how to apply your textures in 3D. This module also briefly touches on physically based rendering in regards to photo real texturing and look development. The contents of the module are comprehensive and, while desirable, in-depth knowledge of Photoshop is not essential to follow along. The pre requisites for this module include some photographed textures, the Photoshop software package, any contemporary look development environment or game engine, and preferably a Wacom tablet.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Victor is a graduate of the National Center for Computer Animation at Bournemouth University, UK, specializing in the 2D aspect of computer graphics. Currently, he is working on blockbuster feature film projects in the visual effects industry in London. His past experience also includes creating CGI for advertisements and interactive art installations.

What are the requirements?

  • Adobe Photoshop (or a similar image editing software such as Gimp)

What am I going to get from this course?

  • Capture Textures Using Photographs
  • Remove Image Artifacts
  • Edit Lighting Information
  • Create Diffuse, Specular, Normal, and AO Maps in Photoshop

What is the target audience?

  • Those looking to bring more photorealistic quality textures into their 3D and game environments.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Creating Realistic Textures with Photoshop
Download Course Files Here!
Article
Introduction
Preview
00:51
Dos and Donts of Photographing Textures
Preview
08:01
The Prepping Process
Preview
13:46
Creating the Diffuse Map
14:32
Extracting Specular and Normal Maps
10:30
Creating Occlusion Maps in Photoshop
07:16
PBR Principle Practice Techniques and Wrapup
10:14
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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