Create materials in 3d with ZBrush's PolyPainting

Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
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129 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 23
  • Contents Video: 4 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 2/2015 English

Course Description

In this series, we jump into creating textures in ZBrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Adobe Photoshop or a similar image editing software
  • Pixologic's ZBrush

What am I going to get from this course?

  • Learn to use ZBrush to master Polypainting to create materials and textures in 3d
  • Learn to master the ZBrush Interface to speed up your workflow
  • Render out texture maps to create convincing materials for your ZBrush sculpts

What is the target audience?

  • Intermediate to Advanced users who already know the basics of ZBrush
  • Users who want to learn 3d painting with ZBrush

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Blocking in the Base Materials
Introduction to Polypainting
Preview
01:08
Review of Model and References
05:22
Matcaps and Masking
11:40
Laying a Base Skin Colour
14:18
Continued Skin Speckling
13:29
Adding a Five OClock Shadow
14:32
Adding Lips With Spotlight
13:36
Creating Variations for Eyes
11:08
Section 2: Refining Smaller Details
Introduction
Preview
01:14
Adding Details to the Eyes
14:59
Using Spotlight to Add Colour Base to Horns
14:37
Creating Colour Details in Horns
Preview
08:45
Adding in Some Wrinkle Shadows
12:08
Refining the Five OClock Shadow
12:32
Adding in Skin Aberrations and Patterning
10:02
Section 3: Surface Materials and Presentation
Introduction
Preview
01:01
Maps and Reviewing Anatomy
09:40
Using Layers to Create Backscatter Base
10:50
Adding Muscles Striations
11:21
Adding Deeper Tissue Colours
11:25
Adding Some Imperfections
10:07
Creating a Quick Specular Map
16:49
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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