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Create materials in 3d with ZBrush's PolyPainting

Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
3.8 (2 ratings)
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142 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 4 hours on-demand video
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In this series, we jump into creating textures in ZBrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who is the target audience?
  • Intermediate to Advanced users who already know the basics of ZBrush
  • Users who want to learn 3d painting with ZBrush
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What Will I Learn?
Learn to use ZBrush to master Polypainting to create materials and textures in 3d
Learn to master the ZBrush Interface to speed up your workflow
Render out texture maps to create convincing materials for your ZBrush sculpts
View Curriculum
  • Adobe Photoshop or a similar image editing software
  • Pixologic's ZBrush
Curriculum For This Course
Expand All 23 Lectures Collapse All 23 Lectures 03:51:01
Blocking in the Base Materials
8 Lectures 01:25:13

Review of Model and References

Matcaps and Masking

Laying a Base Skin Colour

Continued Skin Speckling

Adding a Five OClock Shadow

Adding Lips With Spotlight

Creating Variations for Eyes
Refining Smaller Details
7 Lectures 01:14:17

Adding Details to the Eyes

Using Spotlight to Add Colour Base to Horns

Adding in Some Wrinkle Shadows

Refining the Five OClock Shadow

Adding in Skin Aberrations and Patterning
Surface Materials and Presentation
8 Lectures 01:11:34

Maps and Reviewing Anatomy

Using Layers to Create Backscatter Base

Adding Muscles Striations

Adding Deeper Tissue Colours

Adding Some Imperfections

Creating a Quick Specular Map

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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