Create Foliage and Trees for Games or Film using SpeedTree

Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
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92 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 15
  • Length 2 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2015 English

Course Description

In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

What are the requirements?

  • SpeedTree
  • CryEngine is demonstrated, but the lesson is applicaable to any pertinent game engine
  • Maya is demonstrated, but can be used with any of the major 3d softwares

What am I going to get from this course?

  • Create stunning foliage using SpeedTree
  • Learn the basics of texturing grass, trees, bushes, and more as you learn how 3d foliage is made
  • Learn to work with Maya and CryEngine as you setup the foliage in a game engine for a practical application

What is the target audience?

  • Intermediate-to-Advanced users who want to expedite the creation process of foliage for games and film
  • Anyone new to SpeedTree looking to add it to their pipeline

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Overview of SpeedTree
Introduction
Preview
00:49
How to Make a Bark Texture
Preview
06:24
How to Make a Leaf Texture
08:00
How to Make a Grass Texture
06:58
Speedtree Overview
Preview
02:41
How to Make a Tree 01
11:30
How to Make a Tree 02
11:01
How to Make a Bush
05:12
How to Make Grass
05:53
Section 2: Setting the Objects up For Games
Introduction
Preview
00:41
Exporting to Maya
14:36
Exporting to CryEngine
19:09
Setting the Vegetation Up in CryEngine
19:23
Setting Up for CryEngine Terrain
16:30
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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