Create Foliage and Trees for Games or Film using SpeedTree
3.5 (6 ratings)
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98 students enrolled
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Create Foliage and Trees for Games or Film using SpeedTree

Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
3.5 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
98 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Price: $20
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Create stunning foliage using SpeedTree
Learn the basics of texturing grass, trees, bushes, and more as you learn how 3d foliage is made
Learn to work with Maya and CryEngine as you setup the foliage in a game engine for a practical application
View Curriculum
Requirements
  • SpeedTree
  • CryEngine is demonstrated, but the lesson is applicaable to any pertinent game engine
  • Maya is demonstrated, but can be used with any of the major 3d softwares
Description

In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who is the target audience?
  • Intermediate-to-Advanced users who want to expedite the creation process of foliage for games and film
  • Anyone new to SpeedTree looking to add it to their pipeline
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Curriculum For This Course
Expand All 15 Lectures Collapse All 15 Lectures 02:09:05
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Overview of SpeedTree
9 Lectures 58:28


How to Make a Leaf Texture
08:00

How to Make a Grass Texture
06:58


How to Make a Tree 01
11:30

How to Make a Tree 02
11:01

How to Make a Bush
05:12

How to Make Grass
05:53
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Setting the Objects up For Games
6 Lectures 01:10:40

Exporting to Maya
14:36

Exporting to CryEngine
19:09

Setting the Vegetation Up in CryEngine
19:23

Setting Up for CryEngine Terrain
16:30

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
2,496 Reviews
42,151 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!