Complete Game Asset Workflow - The Treasure Chest

Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
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339 students enrolled
Instructed by 3dmotive LLC Design / Game Design
$20
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  • Lectures 34
  • Contents Video: 7 hours
    Other: 0 mins
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We’ll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your asset creation skills to the next level!


About the Instructor:

Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. His portfolio is www.environmentartist.com.

What are the requirements?

  • Autodesk Maya, ZBrush, and Photoshop

What am I going to get from this course?

  • Learn the basics of asset creation for games from start to finish
  • Utilize Maya, ZBrush, and Photoshop to create a game asset from the ground up

What is the target audience?

  • Beginners to game asset modeling
  • Beginners to Maya and ZBrush

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction and Prep for Sculpting
00:47

Source files and samples for Section 1

Blocking out the Concept
07:23
Refine the Blockout
15:22
Finalize the Blockout
24:51
Prepping for Sculpting
19:39
Section 2: Basic Principles of Sculpting
11:35

Source files and samples for Section 2

Sculpting the Metal
Preview
07:57
Sculpting the Wood
15:07
Sculpting Secondary Details
36:21
Sculpting Secondary Details 2
18:18
Finishing Touches
06:27
Attaching the Latch
13:55
Creating the Bolts
04:55
Placing the Bolts
13:30
Presentation
04:09
Section 3: Building the Low and UV Unwrapping
00:54

Source files and samples for Section and 4

Basic Topology
20:58
Refining Topology
29:34
Decimating the Sculpt
05:48
Test Baking
09:49
Basic Unwrapping
06:42
Unwrapping the Chest
25:58
Finalizing Unwrap
22:26
Section 4: Texturing, Refining Materials, and Presentation
Introduction
Preview
08:01
Painting Selection Masks
06:37
Applying Base Colors
08:42
Painting Diffuse Wood
08:50
Painting Diffuse Metal
Preview
12:26
Painting Diffuse Straps
04:32
Refining Wood
06:54
Refining Metal and Leather
10:41
Creating Specular and Closing Presentation Shot
08:31
Bonus - Retopologizing in 3D Coat
25:05
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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