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In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We’ll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your asset creation skills to the next level!
About the Instructor:
Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. His portfolio is www.environmentartist.com.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction and Prep for Sculpting|
Source files and samples for Section 1
Blocking out the Concept
Refine the Blockout
Finalize the Blockout
Prepping for Sculpting
|Section 2: Basic Principles of Sculpting|
Source files and samples for Section 2
Sculpting the MetalPreview
Sculpting the Wood
Sculpting Secondary Details
Sculpting Secondary Details 2
Attaching the Latch
Creating the Bolts
Placing the Bolts
|Section 3: Building the Low and UV Unwrapping|
Source files and samples for Section and 4
Decimating the Sculpt
Unwrapping the Chest
|Section 4: Texturing, Refining Materials, and Presentation|
Painting Selection Masks
Applying Base Colors
Painting Diffuse Wood
Painting Diffuse MetalPreview
Painting Diffuse Straps
Refining Metal and Leather
Creating Specular and Closing Presentation Shot
Bonus - Retopologizing in 3D Coat
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!