Complete Game Asset Workflow: The Briefcase

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!
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284 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 35
  • Length 6.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

What are the requirements?

  • 3ds Max and Photoshop

What am I going to get from this course?

  • Learn the full pipeline of building this bomb-case prop from start to finish
  • Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
  • Learn advanced techniques for presentation, to really make your asset shine

What is the target audience?

  • Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction, and High Poly Modeling of the Prop
01:36

Source files and Sample Meshes for the Course

The High Res Case
16:05
Modeling the Hinge
06:58
Creating the Case Handle
13:31
Constructing the Latches and Lock
14:51
Making Egg Create Foam
11:37
Modeling C4 and Computer
28:24
Creating the Cutout Foam and Wires
23:51
The Low Res Case
11:24
The Low Res C4 and Computer
13:33
The Low Res Exterior Pieces
18:43
Section 2: UVW Unwrapping the Asset
Understanding Normal Maps before Unwrapping
Preview
05:56
Unwrapping the Case
16:58
Unwrapping the Interior
15:10
Unwrapping the Exterior Pieces
12:57
Packing the UVs
19:00
Mirroring Overlapping Elements
Preview
03:56
Section 3: Prepping the Mesh for Baking
Applying a MultiSub Material for Baking
08:51
Final Adjustments Before Baking
02:39
Creating and Adjusting the Cage
08:23
Smoothing Groups and Baking
05:59
Section 4: Texturing the Prop
Baking a Selection Mask
03:26
Texturing Setup
02:47
Blocking Out Basic Colors
08:53
Texturing the Exterior Case
33:32
Creating the Case Specular Map
16:40
Texturing the Foam and C4 Paper
09:38
Adding Tape and Text to the C4
13:26
Dirt and Scuff Pass
09:20
Texturing the Straps, Folders and Keys
15:50
Section 5: Final Details and Presentation
Final Detail and Specular Pass
10:51
Setting up the Briefcase in UDK
06:03
Portfolio Viewport Capture in 3ds Max
09:55
Conclusion
00:55
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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