Complete Game Asset Workflow: The Briefcase
4.4 (14 ratings)
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Complete Game Asset Workflow: The Briefcase

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!
4.4 (14 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
295 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 6.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn the full pipeline of building this bomb-case prop from start to finish
Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
Learn advanced techniques for presentation, to really make your asset shine
View Curriculum
Requirements
  • 3ds Max and Photoshop
Description

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Who is the target audience?
  • Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art
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Curriculum For This Course
Expand All 35 Lectures Collapse All 35 Lectures 06:41:56
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Introduction, and High Poly Modeling of the Prop
11 Lectures 02:40:33

Source files and Sample Meshes for the Course

Preview 01:36

The High Res Case
16:05

Modeling the Hinge
06:58

Creating the Case Handle
13:31

Constructing the Latches and Lock
14:51

Making Egg Create Foam
11:37

Modeling C4 and Computer
28:24

Creating the Cutout Foam and Wires
23:51

The Low Res Case
11:24

The Low Res C4 and Computer
13:33

The Low Res Exterior Pieces
18:43
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UVW Unwrapping the Asset
6 Lectures 01:13:57

Unwrapping the Case
16:58

Unwrapping the Interior
15:10

Unwrapping the Exterior Pieces
12:57

Packing the UVs
19:00

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Prepping the Mesh for Baking
4 Lectures 25:52
Applying a MultiSub Material for Baking
08:51

Final Adjustments Before Baking
02:39

Creating and Adjusting the Cage
08:23

Smoothing Groups and Baking
05:59
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Texturing the Prop
9 Lectures 01:53:32
Baking a Selection Mask
03:26

Texturing Setup
02:47

Blocking Out Basic Colors
08:53

Texturing the Exterior Case
33:32

Creating the Case Specular Map
16:40

Texturing the Foam and C4 Paper
09:38

Adding Tape and Text to the C4
13:26

Dirt and Scuff Pass
09:20

Texturing the Straps, Folders and Keys
15:50
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Final Details and Presentation
5 Lectures 28:05
Final Detail and Specular Pass
10:51

Setting up the Briefcase in UDK
06:03

Portfolio Viewport Capture in 3ds Max
09:55

Conclusion
00:55

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
2,482 Reviews
42,102 Students
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!