Learn to Code and Script a 2D Adventure Game with Unity

Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!
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Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 76
  • Length 5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2015 English

Course Description

Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

What are the requirements?

  • Students will need Unity 5 or above

What am I going to get from this course?

  • Learn to import and configure 2D assets for an optimal workflow
  • Understand how to design and build a fully functional 2D Adventure game
  • Learn to code gameplay elements in C#

What is the target audience?

  • This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
  • This course is not intended for absolute Unity Beginners

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Building the Base for our Game
Download Course Files Here!
Article
Introduction to the Course
Preview
01:28
Game Overview
05:56
Project Creation
03:32
Importing Asset Packages
05:30
Importing Custom Assets
03:42
Texture Configuration
04:26
Pixel to World Conversions
06:44
Sprite Editing
05:46
Atlas Texturing
Preview
05:48
Audio Configuration
03:29
Creating Materials
04:02
Audio Mixers
04:28
Player Settings
02:43
Player Input
02:57
Player Quality
03:47
Section 2: Working with colliders and Particles
Introduction
Preview
01:03
Preparing a Scene
03:05
Building a Scene
05:24
Considering Colliders
04:43
Edge Colliders
04:25
Completing the Colliders
04:26
Image Effects
03:22
Starting a Particle System
04:18
Completing the Particle System
Preview
03:10
Animating a Moving Platform
06:58
Scripting a Moving Platform
06:38
Organizing the Scene
03:42
Developing a Soundscape
04:29
Moving Forwards
04:59
Section 3: Character Building and Animations
Introduction
Preview
01:08
Sprite Pivots
03:56
Building a Character
05:01
Layering a Character
03:23
Character Colliders
05:47
Cross Platform Input
02:19
Reading Input
05:15
Moving a Character
04:23
Changing Direction
03:54
Starting Jump
Preview
03:26
Grounded Checks
05:02
Completing Jump
02:32
Character Animations
04:39
Blend Trees
05:25
Input and Blend Trees
05:21
Section 4: Player Death and Scene Transitions
Introduction
Preview
01:06
Player Prefab
04:05
Starting Health
04:51
Properties
05:24
Particles and Restarts
06:24
Player Death
05:41
Kill Zone
03:54
Kill Zone Testing
02:25
Starting Scene Transitions
04:24
Fade Panels
02:45
Panel Animation
05:34
Fade Graphs
06:17
Scene Endings
05:31
Scene Transitions
04:29
Section 5: Enemies, NPCs, the UI, and More!
Introduction
Preview
01:08
Starting a Turret
06:43
Ammo and Particle Systems
04:04
Movers
03:35
Ammo and Impacts
03:24
Spawning Ammo
05:16
Setting up a UI HUD
02:50
Configuring a Health Bar
04:43
Coding Health
Preview
01:42
Starting an NPC
03:29
Creating a Conversation Panel
06:03
NPC Interactions
02:32
NPC and Quests
05:59
Quest Givers
03:50
Quest Items
03:55
Course Conclusion and Wrapup
02:58
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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