Building Foliage for Games using 3ds Max and UDK
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This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Modeling and Texturing Trees and Foliage in 3ds Max|
Source files for the course
Material and Baking of Grass
Texturing the Grass
Creating a Low Poly Grass Plane
Arranging Grass Patches
Introducing Tree Branches
Making the Tree Branch
Creating High Poly Leaves
Arranging the Leaves on the Branch
Materials and Baking of a Branch
Texturing the Branch
Intro to Creating a TreePreview
Making a Tree Trunk
Adding Branch Geo to the Trunk
Creating Leaf Groups
Making the Tree Canopy
Optimizing and Leaf Normals
|Section 2: Working with Foliage and Materials in UDK|
Introduction to Foliage in UDKPreview
Importing and Starting the Master Material
Master Material Specular Highlights
Adding Parameters to the Material
Tweaking Foliage in a Scene
Adding Wind to Foliage
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!