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Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Rating: 4.3 out of 5(47 ratings)
732 students

Modeling and Texturing Foliage for Games in 3ds Max & Unreal

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the basics of creating grass, brush, and trees for use in games from start to finish
  • Learn to implement foliage properly into UDK and make it come alive
  • Learn how to create master shaders for similar types of assets
  • Learn to model and texture foliage of different types

Course content

2 sections26 lectures4h 32m total length
  • Introduction0:52

    Source files for the course

  • Importing Textures17:44
  • Material and Baking of Grass18:35
  • Texturing the Grass13:23
  • Creating a Low Poly Grass Plane16:47
  • Arranging Grass Patches10:54
  • Introducing Tree Branches1:01
  • Making the Tree Branch12:08
  • Creating High Poly Leaves8:57
  • Arranging the Leaves on the Branch8:39
  • Materials and Baking of a Branch19:07
  • Texturing the Branch16:18
  • Intro to Creating a Tree0:57
  • Making a Tree Trunk16:22
  • Adding Branch Geo to the Trunk12:38
  • Creating Leaf Groups6:59
  • Making the Tree Canopy8:55
  • Optimizing and Leaf Normals9:19

Requirements

  • 3ds Max, the latest version of UDK, Photoshop

Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!

 

About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Who this course is for:

  • Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
  • Intermediate 3ds Max users