Modeling and Texturing Foliage for Games in 3ds Max & Unreal
3.9 (15 ratings)
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429 students enrolled
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Modeling and Texturing Foliage for Games in 3ds Max & Unreal

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
3.9 (15 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
429 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the basics of creating grass, brush, and trees for use in games from start to finish
  • Learn to implement foliage properly into UDK and make it come alive
  • Learn how to create master shaders for similar types of assets
  • Learn to model and texture foliage of different types
View Curriculum
Requirements
  • 3ds Max, the latest version of UDK, Photoshop
Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!

 

About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Who is the target audience?
  • Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
  • Intermediate 3ds Max users
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Curriculum For This Course
26 Lectures
04:32:04
+
Modeling and Texturing Trees and Foliage in 3ds Max
18 Lectures 03:19:35

Source files for the course

Preview 00:52


Material and Baking of Grass
18:35

Texturing the Grass
13:23

Creating a Low Poly Grass Plane
16:47

Arranging Grass Patches
10:54

Introducing Tree Branches
01:01

Making the Tree Branch
12:08

Creating High Poly Leaves
08:57

Arranging the Leaves on the Branch
08:39

Materials and Baking of a Branch
19:07

Texturing the Branch
16:18


Making a Tree Trunk
16:22

Adding Branch Geo to the Trunk
12:38

Creating Leaf Groups
06:59

Making the Tree Canopy
08:55

Optimizing and Leaf Normals
09:19
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Working with Foliage and Materials in UDK
8 Lectures 01:12:32

Importing and Starting the Master Material
12:34

Master Material Specular Highlights
06:31

Adding Parameters to the Material
17:12

Tweaking Foliage in a Scene
12:20

Adding Wind to Foliage
20:27

Foliage Conclusion
01:51

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,079 Reviews
45,445 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!