Building Foliage for Games using 3ds Max and UDK

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 26
  • Length 4.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!


About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

What are the requirements?

  • 3ds Max, the latest version of UDK, Photoshop

What am I going to get from this course?

  • Learn the basics of creating grass, brush, and trees for use in games from start to finish
  • Learn to implement foliage properly into UDK and make it come alive
  • Learn how to create master shaders for similar types of assets
  • Learn to model and texture foliage of different types

Who is the target audience?

  • Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
  • Intermediate 3ds Max users

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Modeling and Texturing Trees and Foliage in 3ds Max

Source files for the course

Importing Textures
Material and Baking of Grass
Texturing the Grass
Creating a Low Poly Grass Plane
Arranging Grass Patches
Introducing Tree Branches
Making the Tree Branch
Creating High Poly Leaves
Arranging the Leaves on the Branch
Materials and Baking of a Branch
Texturing the Branch
Intro to Creating a Tree
Making a Tree Trunk
Adding Branch Geo to the Trunk
Creating Leaf Groups
Making the Tree Canopy
Optimizing and Leaf Normals
Section 2: Working with Foliage and Materials in UDK
Introduction to Foliage in UDK
Importing and Starting the Master Material
Master Material Specular Highlights
Adding Parameters to the Material
Tweaking Foliage in a Scene
Adding Wind to Foliage
Foliage Conclusion
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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