Building Foliage for Games using 3ds Max and UDK

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
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370 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
$20
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  • Lectures 26
  • Contents Video: 4.5 hours
    Other: 0 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!

 

About the Instructor:

Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

What are the requirements?

  • 3ds Max, the latest version of UDK, Photoshop

What am I going to get from this course?

  • Learn the basics of creating grass, brush, and trees for use in games from start to finish
  • Learn to implement foliage properly into UDK and make it come alive
  • Learn how to create master shaders for similar types of assets
  • Learn to model and texture foliage of different types

What is the target audience?

  • Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
  • Intermediate 3ds Max users

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Modeling and Texturing Trees and Foliage in 3ds Max
00:52

Source files for the course

Importing Textures
Preview
17:44
Material and Baking of Grass
18:35
Texturing the Grass
13:23
Creating a Low Poly Grass Plane
16:47
Arranging Grass Patches
10:54
Introducing Tree Branches
01:01
Making the Tree Branch
12:08
Creating High Poly Leaves
08:57
Arranging the Leaves on the Branch
08:39
Materials and Baking of a Branch
19:07
Texturing the Branch
16:18
Intro to Creating a Tree
Preview
00:57
Making a Tree Trunk
16:22
Adding Branch Geo to the Trunk
12:38
Creating Leaf Groups
06:59
Making the Tree Canopy
08:55
Optimizing and Leaf Normals
09:19
Section 2: Working with Foliage and Materials in UDK
Introduction to Foliage in UDK
Preview
01:16
Importing and Starting the Master Material
12:34
Master Material Specular Highlights
06:31
Adding Parameters to the Material
17:12
Tweaking Foliage in a Scene
12:20
Adding Wind to Foliage
20:27
Foliage Conclusion
01:51
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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