Building a Side-Scroller in Unreal 4

Using 3ds Max and Unreal 4, we'll take a look at building an introductory side-scrolling game!
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338 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 19
  • Length 3 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2014 English

Course Description

In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate - a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.

What are the requirements?

  • 3ds Max
  • Unreal 4

What am I going to get from this course?

  • Learn to build a side scroller with 3ds Max and UE4
  • Learn the overview of building geometry for your level in 3ds Max

What is the target audience?

  • Beginner and Intermediate artists and designers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the Series and Building the Geometry
Introduction
Preview
00:35
Breaking Down the Concept
Preview
04:43
Understanding Units
02:30
Modeling the Base and Supports
19:19
Modeling the Platform and Vents
09:50
Modeling the Lights
12:24
Modeling the Cables and Cameras
17:10
Texture Planning
Preview
06:18
Texturing the Platform
13:26
Creating Additional Textures
10:17
Section 2: Working with Materials and Building the Level
Introduction
Preview
00:24
Export Preparation
05:51
UE4 Setup
08:05
Building our Level
11:19
Introduction to Materials
11:20
Building the Materials
12:33
Material Functions
12:12
Lighting the Level
14:20
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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