Building a Side-Scroller in Unreal 4

Using 3ds Max and Unreal 4, we'll take a look at building an introductory side-scrolling game!
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 19
  • Length 3 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2014 English

Course Description

In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate - a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.

What are the requirements?

  • 3ds Max
  • Unreal 4

What am I going to get from this course?

  • Learn to build a side scroller with 3ds Max and UE4
  • Learn the overview of building geometry for your level in 3ds Max

Who is the target audience?

  • Beginner and Intermediate artists and designers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to the Series and Building the Geometry
Breaking Down the Concept
Understanding Units
Modeling the Base and Supports
Modeling the Platform and Vents
Modeling the Lights
Modeling the Cables and Cameras
Texture Planning
Texturing the Platform
Creating Additional Textures
Section 2: Working with Materials and Building the Level
Export Preparation
UE4 Setup
Building our Level
Introduction to Materials
Building the Materials
Material Functions
Lighting the Level
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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