Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Building 3d Worlds with The Modular Workflow for Games
Rating: 4.3 out of 5(71 ratings)
610 students

Building 3d Worlds with The Modular Workflow for Games

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn to create scenes utilizing the Modular Building workflow
  • Learn to quickly build meshes on the grid that are highly reusable and simple to make

Course content

1 section11 lectures50m total length
  • Introduction0:42
  • Modularity in an Environment3:10

    Build fast, scalable environments with a modular asset set of reusable meshes that snap together; swap components like doors and windows, and optimize texture work for large builds.

  • Great Reference is the Key to Success1:09
  • Setting up the Grid in Photoshop5:22
  • Extracting Images for Your Texture5:16

    Extract and assemble textures from reference images by cropping, snapping to a grid, and aligning window details to create clean 2048 textures for games.

  • Setting up the Grid in 3ds Max3:22
  • Modeling and UVing a Trim Piece4:58
  • Creating a Window Asset6:33
  • Pivots, Naming and Lightmap UVs7:47
  • Using Modularity in UDK, and Final Presentation12:06

    Learn to assemble modular game environments in UDK by snapping grid-based blocks, swapping static meshes, and applying simple moss textures and light reflections for fast, cohesive worlds.

  • Bonus Lecture: Further Learning with 3dmotive0:18

Requirements

  • 3ds Max or a similar 3d package
  • Photoshop
  • UDK or another game engine that allows for grids and snapping

Description

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.


About the Instructor:

Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

Who this course is for:

  • Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds