
Build fast, scalable environments with a modular asset set of reusable meshes that snap together; swap components like doors and windows, and optimize texture work for large builds.
Extract and assemble textures from reference images by cropping, snapping to a grid, and aligning window details to create clean 2048 textures for games.
Learn to assemble modular game environments in UDK by snapping grid-based blocks, swapping static meshes, and applying simple moss textures and light reflections for fast, cohesive worlds.
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.
About the Instructor:
Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.