Building 3d Worlds with The Modular Workflow for Games
4.3 (27 ratings)
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Building 3d Worlds with The Modular Workflow for Games

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
4.3 (27 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
393 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
17 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Learn to create scenes utilizing the Modular Building workflow
Learn to quickly build meshes on the grid that are highly reusable and simple to make
View Curriculum
Requirements
  • 3ds Max or a similar 3d package
  • Photoshop
  • UDK or another game engine that allows for grids and snapping
Description

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.


About the Instructor:

Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

Who is the target audience?
  • Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds
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Curriculum For This Course
Expand All 11 Lectures Collapse All 11 Lectures 50:43
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Introduction to the Modular Workflow
11 Lectures 50:46



Setting up the Grid in Photoshop
05:22


Setting up the Grid in 3ds Max
03:22

Modeling and UVing a Trim Piece
04:58

Creating a Window Asset
06:33

Pivots, Naming and Lightmap UVs
07:47

Using Modularity in UDK, and Final Presentation
12:06

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
2,482 Reviews
42,117 Students
113 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!