Build Terrain for Games using World Machine

Learn to sculpt terrain with Mudbox and setup our terrain for engines such as Unity3d, Cryengine 3, and Unreal Engine 4.
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  • Lectures 16
  • Length 3 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2015 English

Course Description

In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

What are the requirements?

  • World Machine and Mudbox, though sculpting can be done in ZBrush as well.
  • Adobe Photoshop is shown, though any similar image software will suffice

What am I going to get from this course?

  • Construct terrain with Mudbox and set it up for games using World Machine
  • Learn to import your terrain into several game engines
  • Learn to paint and sculpt terrain in 3d

Who is the target audience?

  • Intermediate to Advanced Game artists interested in building terrain for their games

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Starting our Terrain in Maya and Mudbox
Setting Up a Base Plane in Maya
Sculpting Terrain in Mudbox
Refining and Polishing the Terrain in Mudbox
Exporting Terrain to World Machine
Making the Final Terrain in World Machine
Section 2: Setting up in World Machine and Texturing in Photoshop
Making the Base Textures in World Machine
Starting Textures in Photoshop
Finishing Textures in Photoshop
Section 3: Exporting our Terrain for Common Game Engines
Exporting the Terrain to Unity3d
Exporting the Terrain to CryEngine
Exporting the Terrain to Unreal Engine 4
Exporting the Terrain to Unreal Engine 4 (cont.) and Course Wrapup
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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