Build a Side-Scroller Platformer game with GameMaker: Studio
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Build a Side-Scroller Platformer game with GameMaker: Studio

Learn the absolute complete process on building and publishing your own side-scrolling action game from scratch!
4.4 (25 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
565 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 6 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the complete process of building a side-scrolling platformer game
  • Learn to build sprites, add animations and audio, and build tilesets for your game levels
View Curriculum
Requirements
  • GameMaker: Studio
  • Inkscape
  • Photoshop or a similar image editing software
Description

In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games
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Curriculum For This Course
Expand All 99 Lectures Collapse All 99 Lectures 06:07:29
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Introduction to the Course, Basic Player and Object Movements
18 Lectures 01:07:18
Download Course Files Here!
00:06


Course Requirements
01:56

The Challenge Ahead
04:30

Creating a New Project
04:32

Importing the Player Neutral Sprite
06:09

Importing the Animated Player Sprites
03:38

Backgrounds and Tilesets
04:13

Creating Objects
02:18

Begining the Level
05:09

Adding the Level Background
02:21

Building Levels from Tilesets
08:16

Levels and Objects
03:47

Preparing to Script
03:30


Completing Player Movement
04:49

Refining Player Movement
06:35

Looking Ahead...
01:38
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Advanced Player and Object Movements
18 Lectures 01:14:49

Overview
02:10

Getting Started with Gravity
03:32

Coding Gravity
03:59

Refining Gravity
05:05

Jumping
06:30

Player States
05:04

Completing Player States
02:54

Collision Detection Overview
04:20

Preparing for Collision Detection
04:33

Generating Tile Collision Maps
08:14

Configuring Bounding Boxes
04:25

Completing Tile Collisions
06:43

Making a Moving Elevator
05:05


Colliding with Powerups
02:46

Changing the Player Weapon
03:01

Moving Forwards
00:38
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Ammo, Weapons, and Health - Enemy AI and adding a Boss
17 Lectures 01:06:18

Creating Ammo Sprites
04:31

Adding Polish to the Project
02:02

Weapons and Firing
04:27

Ammo Objects
03:27

Robot Drones and Paths
05:55

Refining Path Navigation
02:58

Creating a Health Bar
05:48

Dealing with Damage
05:34

Enemy Deaths
02:26

Introducing Enemy 2
02:39

Configuring the Enemy
02:10

Line of Sight
05:00

Introducing the End of Level Boss
03:31

Configuring the Boss
04:06

Rotating Turrets
05:17

Completing the Boss
05:13
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Debugging and Polish, Publishing Your Game
22 Lectures 01:08:52

Adding Music
04:23

Powerups and Parents
03:37

Introducing Debugging
03:47

Debugging with Watches
02:46

Debug Messages
04:04

Getting Started with GUI
03:41


Mobile Input Widgets
05:14

Drawing GUIs
03:09

Responding to Input
04:27

Handling Directional Input
04:29

Building for Desktops
06:18

Building for HTML5
02:07

Getting Started with Android Deployment
03:10

Configuring your IP Address
01:59

Play testing for Android
03:08

Troubleshoting Android Building
02:03

Working with the Android SDK Tools
01:37

Android and Sideloading
02:00

Android and Resolution
01:40

Conclusion
01:13
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Bonus - Creating Sprites, Tiles, Animations, and Texture Sets
24 Lectures 01:30:15

Course Guidelines
01:38

Introducing Inkscape
03:58

Preparing Inkscape Documents
02:44

Creating Powerup Vector Graphics
04:54

Creating a Shield Symbol
04:29

Completing the Shield
04:25

Using Layer Blend Modes
04:22


Making Seamless Textures
07:27

Planning Tilesets
01:52

Creating Tileset Details
06:25

Assembling the Tileset
04:03

Using Guides to Arrange Tiles
04:16

Blocking in the Tileset
03:23

Creating Pixel Buffers
05:17

Exporting Tilesets
04:03

Introducing Anime Studio Pro
03:19

Exploding the Character
02:22

Character Rigging
04:05

Assembling the Character
05:35

Character Animation
04:07

Creating Sound Effects
02:34

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.4 Average rating
2,904 Reviews
44,496 Students
115 Courses
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3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!