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Build a Side-Scroller Platformer game with GameMaker: Studio
Rating: 4.2 out of 5(45 ratings)
814 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the complete process of building a side-scrolling platformer game
  • Learn to build sprites, add animations and audio, and build tilesets for your game levels

Course content

5 sections99 lectures6h 7m total length
  • Download Course Files Here!0:06
  • Introduction1:21
  • Course Requirements1:56
  • The Challenge Ahead4:30
  • Creating a New Project4:32

    Create a new GameMaker: Studio project named thunderbox for atomic thunder buster, import assets, and organize into folders for power ups, player sprites, and sounds.

  • Importing the Player Neutral Sprite6:09
  • Importing the Animated Player Sprites3:38

    Import and assemble animated player sprites in GameMaker: Studio by creating a single animated sprite from multiple frames, resizing to 128 by 128 pixels, and centering the origin.

  • Backgrounds and Tilesets4:13
  • Creating Objects2:18
  • Begining the Level5:09
  • Adding the Level Background2:21
  • Building Levels from Tilesets8:16
  • Levels and Objects3:47
  • Preparing to Script3:30
  • Starting to Code Player Movement2:30

    Code a player movement system by defining a speed constant (10 pixels per step) and an update function called every step to move player left or right, based on input.

  • Completing Player Movement4:49
  • Refining Player Movement6:35
  • Looking Ahead...1:38

Requirements

  • GameMaker: Studio
  • Inkscape
  • Photoshop or a similar image editing software

Description

In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games