Build a Mechanical Arm with 3ds Max & Substance Painter
4.9 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
49 students enrolled
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Build a Mechanical Arm with 3ds Max & Substance Painter

Learn to create a PBR-Ready Game Asset from start to finish!
4.9 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
49 students enrolled
Created by 3dmotive LLC
Last updated 12/2016
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
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Includes:
  • 5.5 hours on-demand video
  • 2 Articles
  • 3 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create a proper low and high poly game asset
  • Learn to properly create textures and use baking techniques
  • Make an asset ready for games and film
View Curriculum
Requirements
  • Autodesk's 3ds Max
  • xNormal
  • Photoshop
  • Substance Painter
  • Marmoset Toolbag
Description

In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.

We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors - and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who is the target audience?
  • Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
Compare to Other 3D & Animation Courses
Curriculum For This Course
25 Lectures
05:18:35
+
Course Introduction and Modeling our High Poly Asset
9 Lectures 01:44:59
Download Course Files Here!
00:04


Creating the base of the model
17:26

Converting the Base to High Poly
15:15

Creating Add-ons for the Base
16:45

Creating the Joints
13:31


Creating the End Grip
15:55

Applying the Finishing Touches
10:14
+
Building our Low Poly asset and UV Unwrapping
7 Lectures 01:36:33

Converting High Poly to Low Poly
11:39

Converting High Poly to Low Poly Continued
15:20

UV Unwrapping the Mesh
19:03

UV Unwrapping the Mesh Continued
18:07

Finish UV Unwrapping
16:56

Placing the UVs
14:47
+
Creating Textures and Materials for our Asset
9 Lectures 01:57:06

Preparing Model for Baking
18:36

Baking Texture Maps
17:03

Preparing normal detail in Substance Painter
17:58

Finishing the Base Colors and Dirt
17:38

Applying the Small Details
18:32

Finishing the Texture and Posing
14:12

Adding the Final Details, Presentation, and Course Conclusion
11:27

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,594 Reviews
48,689 Students
118 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!