Baking Normal and AO Maps for Games with 3ds Max

Learn the pro tips and tricks to render perfect normal and AO maps in 3ds Max - faster and without errors every time!
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97 students enrolled
Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 15
  • Length 41 mins
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

What are the requirements?

  • Autodesk's 3ds Max - but many of the course principles apply to other 3d packages as well

What am I going to get from this course?

  • Learn to bake flawless normal maps and ambient occlusion maps
  • Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes

What is the target audience?

  • Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Baking Normal Maps Tips and Tricks!
Introduction
Preview
00:36
Silhouette
Preview
01:42
Detail Scale
Preview
01:58
Tapering
Preview
01:48
Floating Geometry Waviness
Preview
01:40
Triangulation
Preview
00:37
Projection Modifier
01:23
Triangle Stripping
Preview
01:48
Projection Modifier
02:31
Material ID Projection
01:47
Mirroring Overlapping Geo
02:59
Different Type of Normal Maps
08:13
Vertex Count and Smoothing Groups
03:50
Normal Map Baking Walkthrough
08:39
Course Conclusion
01:16

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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