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In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
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|Section 1: Baking Normal Maps Tips and Tricks!|
Floating Geometry WavinessPreview
Material ID Projection
Mirroring Overlapping Geo
Different Type of Normal Maps
Vertex Count and Smoothing Groups
Normal Map Baking Walkthrough
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