Animation and Matinee in UDK

Learn everything you need to know about setting up and importing Animations into UDK - and building a custom cut-scene!
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Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 14
  • Length 3.5 hours
  • Skill Level Intermediate Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2013 English

Course Description

In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you’ve ever wanted to bring your characters and animations to life in UDK, this series is for you!

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

What are the requirements?

  • Maya and the UDK Game Engine

What am I going to get from this course?

  • Learn the basics of important animations into UDK
  • Work with Maya to create and export simple animations into the game engine
  • The the ropes for creating a custom cut-scene inside of UDK

Who is the target audience?

  • Intermediate animators who want to get their animations into a game scene
  • Those interested in adding their own custom cut-scene to UDK

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Exporting animation from Maya - and into UDK

Source files and samples for Section 1

Rigging Rules and Understanding
Skelmesh Setup
Tool Creation
Importing Animation
Section 2: Building a custom cut-scene in UDK

Source files and samples for Section 2

Animtree Intro
Animtree Example
Kismet and Matinee Intro
Kismet and Matinee Example
Constructing Shot 1
Constructing Shot 2
Constructing Shot 3 and Final Touches
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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