Animation and Matinee for Games in Unreal
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
123 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Animation and Matinee for Games in Unreal to your Wishlist.

Add to Wishlist

Animation and Matinee for Games in Unreal

Learn everything you need to know about setting up and importing Animations into UDK - and building a custom cut-scene!
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
123 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn the basics of important animations into UDK
  • Work with Maya to create and export simple animations into the game engine
  • The the ropes for creating a custom cut-scene inside of UDK
View Curriculum
Requirements
  • Maya and the UDK Game Engine
Description

In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you’ve ever wanted to bring your characters and animations to life in UDK, this series is for you!


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who is the target audience?
  • Intermediate animators who want to get their animations into a game scene
  • Those interested in adding their own custom cut-scene to UDK
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 14 Lectures Collapse All 14 Lectures 03:29:16
+
Exporting animation from Maya - and into UDK
5 Lectures 01:30:30

Source files and samples for Section 1

Preview 01:12


Skelmesh Setup
24:34

Tool Creation
22:32

Importing Animation
23:07
+
Building a custom cut-scene in UDK
9 Lectures 01:58:49

Source files and samples for Section 2

Preview 00:37

Animtree Intro
23:44

Animtree Example
15:49

Kismet and Matinee Intro
06:29

Kismet and Matinee Example
22:51

Constructing Shot 1
15:45

Constructing Shot 2
15:20

Constructing Shot 3 and Final Touches
17:53

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.4 Average rating
2,647 Reviews
42,887 Students
115 Courses
High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!