Animation and Matinee in UDK
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In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you’ve ever wanted to bring your characters and animations to life in UDK, this series is for you!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
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|Section 1: Exporting animation from Maya - and into UDK|
Source files and samples for Section 1
Rigging Rules and UnderstandingPreview
|Section 2: Building a custom cut-scene in UDK|
Source files and samples for Section 2
Kismet and Matinee Intro
Kismet and Matinee Example
Constructing Shot 1
Constructing Shot 2
Constructing Shot 3 and Final Touches
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!