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An Introduction to Creating Realistic Materials in UE4

Take a comprehensive look at both material networks and the different material types in UE4
3.6 (16 ratings)
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323 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 4 hours on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.

We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

Who is the target audience?
  • Those interested in learning some of the new Material features within UE4.
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What Will I Learn?
Understand Material Networks in UE4
Understand the UE4 Material Interface
Comprehend Standard Material Types
Understand the base PBR Material Overview
View Curriculum
  • Unreal Engine 4
  • A standard image manipulation such as Photoshop or Gimp
Curriculum For This Course
Expand All 22 Lectures Collapse All 22 Lectures 03:51:53
Introductory Materials in UE4
13 Lectures 01:53:23
Download Course Files Here!

UE4 Material Interface

Material Types

PBR Materials Overview

Material Blends

Material Domains

Shading Model Overview

Building a Computer Screen

The Computer Screen Material Continued

Polishing the Computer Screen

Finalizing the Computer Screen Material
Introduction to Advanced Materials
9 Lectures 01:58:32

Skin Shader

Clear Coat

Creating an Ocean Shader

Refining the Ocean Shader

Intro to Dynamic Materials

Refining Dynamic Materials

Final polish of Dynamic Materials and Course Wrapup

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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40,966 Students
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