An Introduction to Creating Realistic Materials in UE4
4.3 (22 ratings)
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An Introduction to Creating Realistic Materials in UE4

Take a comprehensive look at both material networks and the different material types in UE4
4.3 (22 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
434 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4 hours on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Understand Material Networks in UE4
  • Understand the UE4 Material Interface
  • Comprehend Standard Material Types
  • Understand the base PBR Material Overview
View Curriculum
Requirements
  • Unreal Engine 4
  • A standard image manipulation such as Photoshop or Gimp
Description

This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.

We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

Who is the target audience?
  • Those interested in learning some of the new Material features within UE4.
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Curriculum For This Course
22 Lectures
03:51:53
+
Introductory Materials in UE4
13 Lectures 01:53:23
Download Course Files Here!
00:05


UE4 Material Interface
07:58

Material Types
05:47

PBR Materials Overview
09:47

Material Blends
09:05

Material Domains
10:51

Shading Model Overview
05:10

Building a Computer Screen
19:19


The Computer Screen Material Continued
07:54

Polishing the Computer Screen
12:32

Finalizing the Computer Screen Material
11:32
+
Introduction to Advanced Materials
9 Lectures 01:58:32

Skin Shader
19:13

Clear Coat
19:58

Creating an Ocean Shader
19:31

Refining the Ocean Shader
15:28

Intro to Dynamic Materials
19:55

Refining Dynamic Materials
13:25

Final polish of Dynamic Materials and Course Wrapup
10:03

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
4.3 Average rating
3,072 Reviews
45,408 Students
115 Courses
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