An Introduction to Creating Realistic Materials in UE4

Take a comprehensive look at both material networks and the different material types in UE4
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Instructed by 3dmotive LLC Design / 3D & Animation
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  • Lectures 22
  • Length 4 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 11/2015 English

Course Description

This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.

We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

What are the requirements?

  • Unreal Engine 4
  • A standard image manipulation such as Photoshop or Gimp

What am I going to get from this course?

  • Understand Material Networks in UE4
  • Understand the UE4 Material Interface
  • Comprehend Standard Material Types
  • Understand the base PBR Material Overview

Who is the target audience?

  • Those interested in learning some of the new Material features within UE4.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introductory Materials in UE4
Download Course Files Here!
Course Introduction
UE4 Material Interface
Material Types
PBR Materials Overview
Material Blends
Material Domains
Shading Model Overview
Building a Computer Screen
Refining the Computer Screen Material
The Computer Screen Material Continued
Polishing the Computer Screen
Finalizing the Computer Screen Material
Section 2: Introduction to Advanced Materials
Skin Shader
Clear Coat
Creating an Ocean Shader
Refining the Ocean Shader
Intro to Dynamic Materials
Refining Dynamic Materials
Final polish of Dynamic Materials and Course Wrapup
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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