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Advanced VFX and Cinematics for Games with Unreal
Rating: 4.4 out of 5(11 ratings)
493 students

Advanced VFX and Cinematics for Games with Unreal

Learn to build the complex - but visually stimulating - particle system that phases our character into view!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn advanced VFX and Cinematics for your game scenes
  • Learn the basics of camera panning and cutscenes for your game

Course content

3 sections31 lectures5h 26m total length
  • Introduction to the Course0:21
  • Key Concept Matinee16:29
  • Floating Dust Particles8:50

    Create an additive material multiplied by vertex color for dust, apply it to a dust particle system with a cylinder volume, orbit motion, and 1.5-second warm-up in matinee and kismet.

  • Projector Rays13:22
  • Projector Rays Materials17:51
  • Projector Rays in Cascade9:58
  • The Tech Material18:17
  • Background Tech Rings11:47
  • Holographic Startup Projections19:29
  • Key Concepts Screen Position3:13
  • Icosahedron Material12:03
  • Icosahedron Particle Elements20:01
  • Final Particle Touches7:11

Requirements

  • UDK
  • Photoshop

Description

In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Who this course is for:

  • Intermediate to Advanced Game Artists interested in learning advanced VFX
  • FX Artists looking to improve their skillset in UDK