Advanced VFX and Cinematics for Games with UDK

Learn to build the complex - but visually stimulating - particle system that phases our character into view!
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190 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 31
  • Length 5.5 hours
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
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About This Course

Published 11/2013 English

Course Description

In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

What are the requirements?

  • UDK
  • Photoshop

What am I going to get from this course?

  • Learn advanced VFX and Cinematics for your game scenes
  • Learn the basics of camera panning and cutscenes for your game

What is the target audience?

  • Intermediate to Advanced Game Artists interested in learning advanced VFX
  • FX Artists looking to improve their skillset in UDK

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to Rays and Particles
Introduction to the Course
Preview
00:21
Key Concept Matinee
16:29
Floating Dust Particles
08:50
Projector Rays
13:22
Projector Rays Materials
17:51
Projector Rays in Cascade
09:58
The Tech Material
18:17
Background Tech Rings
11:47
Holographic Startup Projections
19:29
Key Concepts Screen Position
03:13
Icosahedron Material
12:03
Icosahedron Particle Elements
20:01
Final Particle Touches
07:11
Section 2: IF Expressions, Fresnel, and Distortion
Introduction and Material Rundown
00:23
IF Expression
09:31
Stage 1 IF Expression
13:54
Material Instance Actors
08:35
Animating the Fresnel
Preview
04:01
Textures and Distortion
14:00
Adding Texture and Distortion
13:00
Stage 2 IF
17:29
Scanlines and Edge Bending
06:10
Warping in the In-Game Model
16:48
Section 3: Animation and Final Post Rendering
Introduction
00:39
Camera Animation and Director Group
Preview
08:48
Animating the Cameras
13:23
Animating Lights
14:25
Dust Particles and Post Process Tweaks
09:41
Final Tweaks and Prep
10:39
Closing - Kismet Prep and Video Rendering
06:02
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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