Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Advanced VFX and Cinematics for Games with Unreal
Rating: 4.4 out of 5(11 ratings)
493 students

Advanced VFX and Cinematics for Games with Unreal

Learn to build the complex - but visually stimulating - particle system that phases our character into view!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Learn advanced VFX and Cinematics for your game scenes
  • Learn the basics of camera panning and cutscenes for your game

Course content

3 sections31 lectures5h 26m total length
  • Introduction to the Course0:21

    Explore advanced visual effects and cinematics production in Unreal, leveraging the editor, Cascade, the material editor, Photoshop, and basic 3D modeling with your package of choice.

  • Key Concept Matinee16:29

    Discover how to build unreal cinematics with matinee, coordinating environment art, character, effects, and cameras. Practice using keyframes, time slider, and triggers to control particle emitters and lights.

  • Floating Dust Particles8:50

    Create an additive material multiplied by vertex color for dust, apply it to a dust particle system with a cylinder volume, orbit motion, and 1.5-second warm-up in matinee and kismet.

  • Projector Rays13:22

    Create eight projector rays with a particle system and mesh data, using an unlit additive material, triggered by a single matinee track, with kill on deactivate for looping control.

  • Projector Rays Materials17:51

    Build a two-sided emissive projector material in Unreal using scanline textures, panners, and layered noise, then sweep lines with sine waves and camera vector dots for soft edges.

  • Projector Rays in Cascade9:58

    In Cascade, create projector rays with dual emitters that grow and fade, control color via Matinee parameter tracks, and add per-emitter variation using delayed lifetime and color parameters.

  • The Tech Material18:17

    Create a sci-fi material in Unreal by repacking a single texture into red, green, and blue channels, then animate it with panners, UV tiling, and emissive additive two-sided settings.

  • Background Tech Rings11:47

    Create background tech rings using a particle system, assign a material, and drive bursts and visibility with a matinee track to add cinematic depth behind the scene.

  • Holographic Startup Projections19:29

    Explore holographic projections in Unreal by building two particle systems: growing rings and center rings. Tune color over life, velocity over life, rotation, and bloom for camera-aware, dynamic holograms.

  • Key Concepts Screen Position3:13

    Explore screen position as a key concept in Unreal materials, mapping to screen space from 0,0 top-left to 1,1 bottom-right, enabling texture samples, full-screen post-processing, and U-V distortion.

  • Icosahedron Material12:03

    Build an icosahedron cage and apply a screen-position driven material. Use scanlines with panner and masks, and control inversion via a static boolean to adjust edge lighting in cascade previews.

  • Icosahedron Particle Elements20:01

    Master holographic icosahedron particle elements in Unreal by configuring a single particle system with mesh data, color over life, size by life, rotation, and a central core for visual depth.

  • Final Particle Touches7:11

    Apply a final particle touch using velocity line emitters, color over life, and surface-based sphere locations to create dynamic bursts and bright visuals in Unreal.

Requirements

  • UDK
  • Photoshop

Description

In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Who this course is for:

  • Intermediate to Advanced Game Artists interested in learning advanced VFX
  • FX Artists looking to improve their skillset in UDK