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This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.
About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
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Desktop, iOS and Android.
Certificate of completion.
|Section 1: Blended materials and Creating Snow|
Advanced Mesh Paint OverviewPreview
Mesh Paint Basics
Adding a Height Map for Better Transitions
Hard Surface with Blending Snow Material
Soft Surface and Hard Surface UV Scales
Transition and Alpha Blending
Normal Map Intensity Control
Vertex Displacement on the Snow
Environment Map and Color Tint
Hard Surface with Blending Sand Material
|Section 2: Creating Liquid Materials|
Hard Surface to Liquid Transition Material
Blending Environment Map Based on Lighting
Transition Using a Wet Map
Finishing Touches on the Liquid Material
Turning Water into Blood!Preview
|Section 3: Adding Believable Cracks and Height to a Surface|
Entropy Painting Material
Adding Grime Functionality
Finishing the Entropy Painting Material and Course Wrapup
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!