Advanced Mesh Painting for Games in UDK

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!
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131 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 21
  • Length 3.5 hours
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 12/2013 English

Course Description

This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.

About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

What are the requirements?

  • Photoshop or a similar image editing software
  • The UDK Game Engine

What am I going to get from this course?

  • Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
  • Learn to create blend maps and shaders that add to existing materials on your world objects

Who is the target audience?

  • Advanced students who have a strong understanding of materials and the UDK game engine

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Blended materials and Creating Snow
Advanced Mesh Paint Overview
Mesh Paint Basics
Adding a Height Map for Better Transitions
Mix Maps!
Hard Surface with Blending Snow Material
Soft Surface and Hard Surface UV Scales
Transition and Alpha Blending
Normal Map Intensity Control
Vertex Displacement on the Snow
Environment Map and Color Tint
Hard Surface with Blending Sand Material
Section 2: Creating Liquid Materials
Hard Surface to Liquid Transition Material
Blending Environment Map Based on Lighting
Transition Using a Wet Map
Finishing Touches on the Liquid Material
Turning Water into Blood!
Section 3: Adding Believable Cracks and Height to a Surface
Entropy Painting Material
Adding Grime Functionality
Finishing the Entropy Painting Material and Course Wrapup
Bonus Lecture: Further Learning with 3dmotive

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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