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Advanced Mesh Painting for Games in UDK

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!
4.8 (3 ratings)
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133 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 3.5 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.

About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Who is the target audience?
  • Advanced students who have a strong understanding of materials and the UDK game engine
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What Will I Learn?
Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
Learn to create blend maps and shaders that add to existing materials on your world objects
View Curriculum
  • Photoshop or a similar image editing software
  • The UDK Game Engine
Curriculum For This Course
Expand All 21 Lectures Collapse All 21 Lectures 03:37:40
Blended materials and Creating Snow
12 Lectures 01:40:15

Mesh Paint Basics

Adding a Height Map for Better Transitions

Mix Maps!

Hard Surface with Blending Snow Material

Soft Surface and Hard Surface UV Scales

Transition and Alpha Blending

Normal Map Intensity Control

Vertex Displacement on the Snow

Environment Map and Color Tint

Hard Surface with Blending Sand Material
Creating Liquid Materials
5 Lectures 01:14:59
Hard Surface to Liquid Transition Material

Blending Environment Map Based on Lighting

Transition Using a Wet Map

Finishing Touches on the Liquid Material

Adding Believable Cracks and Height to a Surface
4 Lectures 42:29
Entropy Painting Material

Adding Grime Functionality

Finishing the Entropy Painting Material and Course Wrapup

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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41,048 Students
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High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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