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In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
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|Section 1: Introduction and Tips 1-4|
Download Course Files Here!
Tip #10 Cameras and Depth
Tip #9 Singleton Objects and Persistent Data
Tip #7 Lists and Arrays
|Section 2: Tips 5-8|
Tip #8 Coroutines and Yield
Tip #6 Dynamically Loading Images
Tip #5 Mesh Import WorkflowsPreview
Tip #4 Collision and Mouse Picking
|Section 3: Tips 9-12|
Tip #3 Alpha Textures
Tip #2 Procedural Geometry
Tip #1 GameObjects and Broadcasting
Bonus Lecture: Further Learning with 3dmotive
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!