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10 Killer Tips and Tricks for Unity

Learn essential tips and tricks you need to know when working with the Unity Game Engine!
3.9 (38 ratings)
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872 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
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  • 2 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Beginners or Advanced learners of Unity who are looking for some new tricks to add to their pipeline
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What Will I Learn?
Learn some killer tips you need to know when working with Unity!
View Curriculum
  • A free copy of the Unity game engine
Curriculum For This Course
Expand All 13 Lectures Collapse All 13 Lectures 01:47:05
Introduction and Tips 1-4
5 Lectures 33:34
Download Course Files Here!

Tip #10 Cameras and Depth

Tip #9 Singleton Objects and Persistent Data

Tip #7 Lists and Arrays
Tips 5-8
4 Lectures 39:56
Tip #8 Coroutines and Yield

Tip #6 Dynamically Loading Images

Tip #4 Collision and Mouse Picking
Tips 9-12
4 Lectures 33:38
Tip #3 Alpha Textures

Tip #2 Procedural Geometry

Tip #1 GameObjects and Broadcasting

Bonus Lecture: Further Learning with 3dmotive
About the Instructor
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