10 Killer Tips and Tricks for Unity
3.9 (39 ratings)
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10 Killer Tips and Tricks for Unity

Learn essential tips and tricks you need to know when working with the Unity Game Engine!
3.9 (39 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
899 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn some killer tips you need to know when working with Unity!
View Curriculum
Requirements
  • A free copy of the Unity game engine
Description

In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who is the target audience?
  • Beginners or Advanced learners of Unity who are looking for some new tricks to add to their pipeline
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Curriculum For This Course
13 Lectures
01:47:05
+
Introduction and Tips 1-4
5 Lectures 33:34
Download Course Files Here!
00:06


Tip #10 Cameras and Depth
10:12

Tip #9 Singleton Objects and Persistent Data
10:03

Tip #7 Lists and Arrays
12:05
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Tips 5-8
4 Lectures 39:56
Tip #8 Coroutines and Yield
09:16

Tip #6 Dynamically Loading Images
10:32


Tip #4 Collision and Mouse Picking
10:11
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Tips 9-12
4 Lectures 33:38
Tip #3 Alpha Textures
09:54

Tip #2 Procedural Geometry
10:27

Tip #1 GameObjects and Broadcasting
12:56

Bonus Lecture: Further Learning with 3dmotive
00:21
About the Instructor
3dmotive LLC
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