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Architectural visualization is the skill needed in every architecture and property development business. Why? Because architects need them to present their designs and property developers need them to make sale. The demand is very high yet not many people willing to master it; thinking it's a complicated stuff to master. Well not anymore! This course will teach you effectively how to create beautiful 3D architectural visualization using 3DS MAX and Corona renderer with just a fraction of time usually needed. Not years. Not months. In only 4 days you'll master the knowledge to create stunning 3D renderings and become a fully job-ready person in the industry. Or if you are like me; create your own 3D visualization firm and make a lot of money from it!
This course is designed for a complete beginner so no prior experience is needed. On the other hand seasoned 3DS MAX users can still benefit from this course as we'll be covering more specific topics in this course such as Corona renderer and post-processing with Photoshop. If you know VRay before and want to explore cheaper but better alternative then VRay you definitely need to take this course. How do I know that? Because I've used VRay before and just switched to Corona after knowing its hidden power. As I mentioned, the softwares we will be using in this course are: 3DS MAX, Corona renderer and Photoshop in this course. Trial versions will be enough as we don't need more than 30 days to finish the whole course.
First we'll cover the fundamental stuff in 3DS MAX. Then we move on to different 3D modeling techniques. We'll cover a lot of exercise projects designed to develop your skill step-by-step. After that we're going to deepen our knowledge to lighting, material and rendering using Corona rendering engine. Our final project is to build an interior scene from scratch; from modeling, texturing, lighting, rendering and finally retouch it in Photoshop.
Beside lifetime access to professional-quality video lessons, you'll also get all of the projects files including: 3DS MAX files, texture images and the final Photoshop composition file. And also I'll be adding bonus lessons in this course every month so be sure to check them out!
So why wait? Take the course know and take your first step in becoming 3D artist or 3D entrepreneur! Whatever you choose to be. Because there is NO RISK in taking this course. If you find my course is not suitable for you or for whatever reasons; you can get a full 100%, absolutely no conditions attached, no questions asked, refund directly from Udemy. How cool is that?
Not for you? No problem.
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Desktop, iOS and Android.
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|Section 1: Introduction|
|Section 2: The user interface|
3DS MAX UI
|Section 3: Creating and modifying objects|
Create versus modify objects
|Section 4: Scene management|
Surface normal and backface culling
Basic scene management
|Section 5: Precission modeling essentials|
Unit and measurement
|Section 6: Common student problems|
Common student problems
|Section 7: Polygon based modeling|
Primitive versus editable objects
Introduction to editable poly
Edge modeling techniques
Cut and slice techniques
Border modeling techniques
Polygon modeling techniques
|Section 8: Exercise projects I|
Project 01: round coffee table
Project 02: dining table
Project 03: console table
Project 04: closet
|Section 9: Spline based modeling|
introduction to splines
Spline vertex types
Spline boolean operation
Cross-insert and weld
|Section 10: Spline based modifiers|
Bevel profile modifier
|Section 11: Exercise projects II|
Project 05: mechanical pencil
Project 06: hammer
Project 07: accent chair
|Section 12: The final project I: 3D modeling phase|
Introduction to the final project
Downloadable project files
Modeling the room base
Tips on object's color
Modeling the window
Modeling the door
Modeling the curtain, photo-frame and down-light
Modeling the TV cabinets
Modeling the sofa
Modeling the coffee table and the carpet
Modeling the floor lamp
Importing assets from external file
|Section 13: Material and texturing fundamentals|
Introduction to material
Texture and UV mapping
|Section 14: The Corona renderer|
Introduction to Corona
Corona sun, sky and light-material
Corona interactive rendering & render elements
|Section 15: The final project II: material and lighting phase|
Wallpaper and ceiling materials
Fabric material and introduction to bump map
Floor and chrome materials
Wood and other glossy materials
Setting camera and sun lightPreview
Translucent & light materials
TV screen and wall picture materials
Carpet and displacement map
|Section 16: The final project III: Rendering and post processing|
Post-processing in Photoshop
|Section 17: Conclusion|
Widhi is the founder and CEO of Expose-3D, and Blastocode game studio. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.
In his almost 20 years of experience in the CG industry he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, video and motion graphic.