3D Pixel Characters Modeling & Animations for all. Unity 3D
4.3 (78 ratings)
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3D Pixel Characters Modeling & Animations for all. Unity 3D

Step by step video lessons to master 3D pixel art to make characters and PRO animations for Unity3D, cocos2d and likes
4.3 (78 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
857 students enrolled
Created by Yohann Taieb
Last updated 4/2016
English
Current price: $10 Original price: $200 Discount: 95% off
1 day left at this price!
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Includes:
  • 4.5 hours on-demand video
  • 2 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Draw 3d pixel art characters and objects in no time using free software
Use 3D objects in amazing game engines like Unity 3D or cocos2d to make and publish amazing games without having to hire artists nor buy graphic assets
create professional animations yourself, in no time, for free, without the help of anyone, all by yourself
learn about basic script use to animate characters, objects and cameras
View Curriculum
Requirements
  • need a PC or a MAC computer
  • all software used are FREE to download and use (no need to pay for use!)
Description

In this course you will learn how to make and animate 3d pixel characters just like in the MineCraft game.

This course is meant for non-artists. Did you know you don't have to be an artist to be able to make great 3d characters? I've got a secret weapon to show you. you will be able to animate your characters in no time and get animations just like in professional games

You will learn how to use free tools to make amazing characters such as the Spiderman, Ironman and Wonder-Woman, Superman*.

You will also learn how to animate them in no time.

Then you will learn how to add all these characters in the game engine called Unity 3d to make amazing 3d games, just like MineCraft.

Now, this course is meant to make things super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

And by the way as a bonus, this course includes free downloads of all the finished 3D characters, with their animations, and all the Unity projects as well.

The skills you will learn in this course can be applied to so many projects. Invest in yourself by joining this course now

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.

Note: This course is great to take as a combination with the 3D Pixel art - Crossy Road modeling course.

* For educational purpose only


Note: This is the second course in a series to enable you to make amazing mobile games on your own. If you want to make progress, it is recommended to also take my other course on how to make 3D pixel characters and objects like in the Crossy Road or MineCraft games and how to use them un Unity 3D game engine.

Then it is recommended to follow with the course on how to design, build, program and publish a Crossy Road like game to the app stores using Unity 3D.

By taking these courses, you will have a solid set of skills to get you to create professional games and can either become a solo entrepreneur or get hired by AAA game studios.

Enjoy!

Important: This course is part of a the world's one and one series on Unity professional multiplayer games.

The content is so big, it couldn't fit in one course. Here is the courses are split in key areas:

 

There are so many tutorials, guides and courses out there, that it’s hard to know how to start learning how to code, game development, and even harder to know in which order you should take the courses.

We’ve decided to focus on Unity rather than other platforms because the team behind Unity has a great vision. They are always on top of things. Each time a new device comes out, they add support for it and also create special libraries for it. We believe you should focus on Unity as well. We want to make sure you do by providing you the best learning material at the best prices

For example, Oculus Rift and Samsung VR are fully operational on Unity 5.

Unity also entered the live cinematic world (animated movies, think Toy Story). The future is bright for Unity developers. (more about the future of Unity  )

There’s also been a change in the mobile app app store category ranking system which makes it harder to get app exposure for new apps. It means developers need to focus on a few apps instead of bombarding the app store with reskins. Nowadays, an app is a continuous work of art where developers need to listen to the users and keep updating the app to give them exactly what they want.

Having said that, you will maximize your learning experience if you takes the courses in the following order:

- Understand the process of making games:

Before even getting started into developing, you need to understand the whole process of making games, from A to Z. Take the “Captain Rocket” course where you get to see how a Unity project gets reused and turned into another game and gets published to iTunes app store.

course: Publish Captain Rocket* iPhone game under 2 hours, Unity 5

- Learn the basics:

The course “Begin Unity Programming” is short (about 45 minutes) and entertaining where you will learn keys Unity concepts and code using Star Wars figurines.

 

Another important course is “Fundamentals of Programming“. Beware! This course goes over the hard stuff of programming. It’s explaining the mechanics used in programming, just like you would get in a computer science class in the American Ivy league Universities. It’s not for everyone, but it should be taken by EVERYONE. You need to understand what are for / while loops, what’s the difference between an int, a float or a double, and what are the principles of object oriented programming (to name a few key concept). The course comes with plenty of mind-stimulating exercises made with the new elegant language named Swift.

 

- Get comfortable with using Unity’s user interface: course "Introduction to Game Development with Unity"

Unity Editor can be overwhelming at first with all its windows, sub windows and tabs. Luckily, this course guides you through it. Oh, i forgot to mention, it’s free!

- Learn how to create graphics to use in your game: "3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D"

Graphic assets can be 2D illustrations, 3D graphics, sprites, voxel art (MineCraft like) or also sound effects and Unity bundles.

I recommend to start making graphic assets following the course “3D Pixel Art for non artist. Crossy Road Modeling. Unity 3D“. Why? Because it’s a course that allows anyone to make decent game graphics without having to be an artist! With the correct tools and the right guidance, you will end up making 3d pixel graphics (voxel) art just like Crossy road or MineCraft by the end of the day.

 

Once you know how to create 3D assets, it’s time you learn how to make 3D characters, animate them, and import them into Unity to use them!

You will learn all of the above in the course named “3D Pixel Characters Modeling & Animations for all. Unity 3D“.

By the way, the tools used in the course are all free to use, that’s the cherry on the cake!

By the end of the course, you will be able to create and animate characters like Spiderman, Ironman and wonder woman. Make Ironman dance hip-hop is hilarious and gratifying!

 

- Learn core Unity development:

At this point, you must be antsy to create a game. Contrary to most online courses, the following course allow you to create and also PUBLISH the game you’re making to the Google Play store and the iTune app store.

Take the “Unity 3D 2016 – Build, program & publish Crossy Road game” course. Learn about key concepts, must-have scripts to get a professional game like Crossy Road and get it out the door into the wilderness of the app stores! I can’t stress enough the joy of having your game out in the app store where all your friends and family are amazed by you owning a piece of the app stores! (scoring social points!)

Now that you’ve got your first game in the app store, you should learn how to make more complex games, that are using 3D animations, physics, vehicles, shooting, and character Artificial Intelligence. The perfect course for these topics is “Unity 2016 – Build , program and publish a 3D shooter game“.

 

- Enhance your game development skills:

It’s time to learn specific game mechanics that will improve the player’s game experience and ultimately get more user engagement.

You need to know how to add multiplayer to your game. A game that’s using the multiplayer mechanics is a more demanded type of game because players prefer to play against / with other players rather than computer simulated AI (Artificial Intelligence).

The course “Unity Multiplayer 2016 – Build Online Shooter – code included” is the perfect way to turn the game you’ve learned how to make (the 3D shooter game) into a multiplayer game.

Contrary to most courses, you’re not wasting time on creating code to make the game, but you will be focusing on jumping straight into the multiplayer functionality. This is a must-have course and one that I am the most proud of because “multiplayer” is a hard concept and I finally got to find the simplest way so that anyone can add multiplayer to any Unity games.

- Equipping characters with weapons, gears and trinkets

The majority of multiplayer games allow players to pickup items, find treasures and get loot from bosses. Now the hard part for the game developer is to know how to pickup these items, equip these items, remove them, swap them.

And all of this needs to be done in multiplayer,… meaning, when a player equip a new item such as a sword or a helmet, all other players need to see that new state. Not so easy at all… That’s why this course is a must: "Unity 2016 - Character gear and weapon use"

- Inventory system for single player and multiplayer games:

unity-inventory-system-for-games-multiplayer-online

Now that you understand how to pickup items and equip them, you need an inventory system to keep track of which item the player owns. Many games call this a stash or a backpack.

It sounds simple to implement, but it’s tough, especially in multiplayer games. Oh, almost forgot to mention, the user interface needs to work on all screen sizes, small screens like Android phones and iPhones, as well as big TV screens for PCs. This course will teach you every single details. And yes, the code is included!

"Unity 5 - Inventory System for Professional Games"

 

- Item attributes and statistics 

Before you can get into player fighting, dueling and combat, you need to setup stats and attributes on each items and players.

For example, swords have a specific strength, intelligence, dexterity, mana cost and other skills.

This course teaches you how to set these attributes up and how to use them during combat to compute what’s the damage taken or mitigated. It’s also great to create character leveling and experience gaining.

"Unity 2016 - RPG Character Stats and Item Attributes System"

- Mastering Melee and Ranged weapon mechanics

A good game needs melee weapons such as swords, knives, or axes,  and also needs ranged weapons such as guns, bows with arrows and such.

Learn the mechanics and get to apply them hands-on with the source code that comes with the course.

range-and-melee-weapons-course-unity

"Unity 5 pro multiplayer combat using melee & ranged weapons"

 

- Turn your game dev into a game business:

It’s fun to make games but it’s even more fun when games bring in money. No seriously, if you plan on just making games for fun, that’s fine, but many of you would love to turn this hobby into a business so that you can keep doing what you love without having to go find another job to pay the bills.

So how can you monetize your game?

Add advertising banners and full screen ads.

The course “Unity 3D 2016 – Build, program & publish Crossy Road game” has an advanced section on how to integrate Unity ads to your game. This is a good start but it’s not enough, you need to add a video reward system where players have to watch a 30 second video advertisement to get virtual coins in return. Each time a player watches a video, you get a few cents to a couple dollars, especially if the player downloads and opens the app from the advertisement! Now, that’s what we call potentially good income! The developer from Crossy Road used this exact same system and made a couple million dollars in a week or so. Now I’m not saying this is going to happen to you, but do you really need this much money to keep you going?

Unity Game Boost: Build a Video Reward System (bring in $$$)

Another way to monetize a game is to use virtual coin systems where players can earn, buy and use coins to get virtual items and goods. The player will buy virtual coins with real money using the in-app purchase in-game store. There is a course just for that: “Unity Game Boost: Coin Management System“. The course drive you through every single step to create the virtual coin system and store/ retrieve the player’s coin amount. Then you get to create an in-game store so that player can buy virtual good with real money. The beauty of this course is that you learn how to bundle the coin system so that you can reuse it in every game you make in no time. A must-have course!

Listen to this scenario, it’s the most common one for game developers: You’ve made a decent game, you published it, you get a couple hundred downloads and then “dead silence”. You can keep praying the Gods for help or you can help yourself and add Unity Analytics to your game. Thanks to analytics, you get a report on key metrics in a nice online dashboard. You get answers to key questions. such as

Is my game to hard or too easy? Which level has the most players quit? Which character gets selected the most? How many times a level gets played?

Take the course "Unity Game Analytics"

Once you have all these questions answered, you modify your game to fit the player’s feedback, it’s time to understand how to add fun stuff using physics mechanics. The perfect course for this is “Unity Game Physics

Remember, it takes time and experience to get to understand how to read your audience and know what they want. It’s great to get real data from your players and analyze them. Data scientists are in high demand. Some game companies are really good at this and came up with a p behavioral system that forces players to have the desire to spend money in the game. Critics like Nick Saint of Business Insider have said that Zynga’s games have essentially the same mechanics even though they have different premises and settings.

You also need to create an audience so that each time you create a new game or add a new level or feature to an existing game, you need to be able to tell people about it. That’s why you need to build an email list. The email list is platform agnostic, meaning, no matter what happens tomorrow, even if the iPhone industry dies, you still have an email list of people who love to play your game genres, and they will gladly follow you to any platforms, whether you decided to create Virtual Reality games, ebooks or movies!

The course “Unity 2016 – Email List Building – Why and How” will help you integrate the email capture system into your game and help you build your email list.

Email list building with Unity

 

- The marketing side of things.

Disclaimer: Would you rather take the time to market your game or start making another game?

We all rather keep making games than marketing the games we’ve already made and that’s totally understandable. Making games is fun and gratifying. Marketing games is not sexy, nobody wants to have to bother people and tell them about your game. After all, shouldn’t your game be good enough that it speaks for itself? not in today’s world. Publishing a game is just the beginning, creating the buzz around it, baking viral mechanics into it, getting featured in magazines and media is a must. The course “Become a Mobile App Growth Hacker . Total Theory & Training” teaches you fundamentals concepts on how to use marketing even before you’ve created your game. Making a game is great, making a game that brings in revenue is great, and making a game that the whole world enjoys is even better!

 

- Chat system:

Players want to interact with eachother. Online games need chat systems to allow players to send messages to eachother.

The messages need to be stored in your own private server (online or local). This course will teach you just that. Beware! This course uses advanced topics like MySQL, PHP, and Apache. The good news is that all the source codes are included so you just have to use them and customize them to make it original to your taste.

Take this course "Unity 5 Build a chat system for online multiplayer games"

 

- in-game mail message system

This course goes hand in hand with the course above(chat system). If somehow one of the player is not online at the moment, other players can send in-game emails. A must-have for online multiplayers. "Unity 5 Multiplayer InGame Mail Messaging"

- Maths for Game Developers:

okay, let’s be honest, making games is sexy, learning the maths not so much. But don’t you want to understand the math behind the game mechanics?

Take this somewhat boring but necessary course: "Maths for Video Games"

 

- You don’t have time or don’t want to spend too much money on graphics?

Me either.. That’s why the following course automatically generate environments, dungeons, castles, houses, weapons and entire worlds for you! Neat? very powerful stuff…

"Building 3D Voxel Art Environment Worlds with Unity 5"

"Unity 5 techniques to generate unique worlds quickly"

"Unity 5 Build a System that Generates Houses & Castles Auto"

"Build Weapons Automatically Unity . Fantasy Edition"

Once you have taken all the above courses. You are ready to make a 6-figure job as a game developer or run your own game business. You're not alone, I'm here to help you in your journey.

Contact me anytime. Yohann of AppsFresh com


Who is the target audience?
  • game enthusiasts
  • non-artists
  • computer students
  • geeks
  • game fans
  • teenagers
  • indie developers
  • mom and pop
  • coffee addict
Students Who Viewed This Course Also Viewed
Curriculum For This Course
Expand All 57 Lectures Collapse All 57 Lectures 04:24:55
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Introduction
3 Lectures 04:24

In this lecture, you will get to know who your instructor is, and get a little overview of the course:

Overview:

The first part of the course consists of getting your environment up and running (PC or MAC) by teaching you which tools we will be using, how to get them and how to get them.

The second part of the course consists of helping you get starting by teaching the basics of the 3D pixel character modeling software.

The third part of the course, you will get to learn the techniques to create amazing 3d characters.

Then you will learn how to animate them just like in professional studios

And finally, the last part of the course, you will learn how to integrate your 3D models into the game engine named Unity 3D to make amazing games, how to make the characters interact with the environment and with other characters.

Preview 02:11

In this lecture, you will learn how to get the software for FREE to make 3D pixel art
How to get the 3D pixel art editor for FREE - MAC and PC
02:05

Download all the project files from this course, which included the 3d models, animations, render images, Unity project screenshots and inspirational images. They are located in the "Bonus" section, the last section.

Download all the project files
00:08
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3D Pixel software basics
5 Lectures 11:20
In this lecture, you will learn how to use the basic 3D tools such as palettes and brushes.
3D Voxel Basics - Palettes and brushes
01:49

In this lecture, you will learn how to use basic tools such as zooming in, rotations and viewports.

Learn how to zoom in, out, rotate the object viewport
01:08

In this lecture, you will learn how to render and use shadows within the 3d voxel editor.
3D Voxel Editor basics- render options and shadows
01:35

In this lecture, you will learn how to use basic shapes such as lines and cubes
Shapes Basics- Lines and Cubes
03:26

In this lecture, you will learn how to use basic shapes such as spheres and circles.

Shapes Basics- Spheres and Circles
03:22
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Your first 3D Pixel character modeling
3 Lectures 19:13

In this lecture, you will learn how to create a simple base character model, using the T-pose, animation ready.

Create a simple base character model for animations
09:18

In this lecture, you will get to draw your very own 3D voxel Spiderman character!

Create a simple spiderman 3d pixel character model
08:08

In this lecture, you will learn how to play with colors, especially when you need to see how to place colors on such a small amount of pixels.
Add color shadows to the spider man 3d voxel
01:47
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Your first character rigging and animation
3 Lectures 09:09
In this lecture, you will learn how to export the spiderman character into a file extension that 3D game engine can use.
Export the spiderman 3d pixel art model as Object files
01:06

In this lecture, you will learn how to auto-rig your 3D character!

Preview 04:53

In this lecture, you will learn how to add amazing animations to your character, such as walk, idle, jump, flip, and more.

Add character animations to spiderman superhero
03:10
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Integrate your character with the game engine
3 Lectures 08:23
In this lecture, you will learn how to get the 3D game engine tool called Unity3D, free to use for personal use.
Get Unity 3d and open starting project
02:15

In this lecture, you will learn how to import the 3D spider man character file into Unity 3D!
Import the 3d spiderman character FBX file into Unity 3D
02:09

In this lecture, you will learn how to animate the 3d character within Unity as the game is playing

Note: Sometimes when you export / download / import from Mixamo, it does not animate, and when you import the animations, you get a box rather than the thumbnail.

The trick is adding it to the animator tab: Insert the animation inside the animator tab, 

Preview 03:59
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Advanced 3D pixel characters
7 Lectures 28:51

In this lecture, you will learn how to create advanced 3D pixel characters. Here wwe will start with a 3D woman base character.

Setup to create advanced 3d pixel woman model
02:15

In this lecture, you will learn how to model the woman's feet
Advanced 3d woman mesh - modeling the feet
04:48

In this lecture, you will learn how to model the legs, hips and thighs.
Preview 07:03

In this lecture, you will learn how to model the upper chest and back.
Advanced - modeling the upper chest and back
04:45

In this lecture, you will learn how to model the arms and shoulders.

Preview 04:02

In this lecture, you will learn how to model the head and neck
Advanced - modeling the head and neck
02:08

In this lecture, you will learn how to model the hair style.
Advanced - modeling the hair style
03:50
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Bonus: Wonder Woman style
13 Lectures 01:22:19
In this lecture, you will learn how to draw the hero costume on the base character,
Draw Wonder Woman character - Adding the hero costume
06:12

In this lecture, you will learn how to draw the base body of the Wonder Woman character

How do draw a wonder woman character - the base body
12:41

In this lecture, you will learn how to auto rig the wonder woman character.

Auto Rig wonder woman character skeleton
05:05

In this lecture, you will learn how to add animation packs to the wonder woman model

Add animation packs to wonder woman
04:15

In this lecture, you will learn how to export the wonder woman character model with its animations ready for Unity 3D.
Export the wonder woman model and animation for Unity 3D
02:06

In this lecture, you will learn how to import the wonder woman character and its animations within Unity

Preview 03:28

In this lecture, you will learn how to create a wonder woman prefab game object
Create a Wonder Woman Prefab Game Object
06:12

In this lecture, you will learn how to set up scripts and game controllers to prepare for character animation.
Set up script and controllers for animation
06:11

In this lecture, you will learn how to use the Mecanim Blending animation tool to switch from Idle mode to Walking mode and vice versa.
Blending Animations Idle to Walking
05:23

In this lecture, you will learn how to program the walk animation in C Sharp
Program the walk animation in c sharp script
06:31

In this lecture, you will learn how to create the strafe left and strafe right animations.
Create the Strafe Left and Right animations
09:53

In this lecture, you will learn how to setup and program the jumping animation.
Setup and program the jumping animation
05:48

In this lecture, you will learn how to add the custom back flip animation to the Wonder Woman character.
Adding the custom back flip animation
08:34

This quiz will help you figure out if you got the key concepts of this section

Quiz on Character Animation programming
2 questions
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Advanced Modeling - Man character
4 Lectures 20:57
In this lecture, you will learn how to setup an advanced 3D pixel Man model
Advanced 3D pixel man model - initial setup
02:22

In this lecture, you will learn how to increase the character leg size.
Increasing the character leg size
06:13

In this lecture, you will learn how to shape the legs, chest and shoulders of an advanced 3D pixel man character.
Advanced man 3d model - upper legs chest and shoulders
06:51

In this lecture, you will learn how to shape the man's arm and hair style.
Advanced man 3d model - arms and hair
05:31
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Advanced Animation & Programming - Iron Man
15 Lectures 01:10:52
Advanced - iron man - main colors
08:27

In this lecture, you will learn how to add details to the ironman armor.

Adding details to ironman armor
04:32

In this lecture, you will learn how to export the ironman model to a usable file for animation.
Export the ironman model
00:50

In this lecture, you will learn how to auto rig your 3d model: Ironman.
Auto Rig the ironman 3d model
02:50

In this lecture, you will learn how to export the character animation to use in Unity.

Export the character animation to use in Unity
03:49

In this lecture, you will learn how to import the Ironman character within Unity3D
Import Ironman character within Unity3D
04:06

In this lecture, you will learn how to set up and program the "turning" character animation

Setting up and Programing the Turning animation
06:41

In this lecture, you will learn how to create the ironman energy blast animation
Creating the ironman energy blast animation
06:46

In this lecture, you will learn how too create the energy beam in Unity
Create the energy beam in Unity
05:35

In this lecture, you will learn how too program the energy beam firing animation

Programming the energy beam firing animation
06:41

In this lecture, you will learn how to trigger the energy beam animation
Triggering the energybeam animation
05:34

In this lecture, you will learn how too work with animation events, and get to trigger the energy blast.

Working with animation events to trigger blast
04:21

Detect collision between laser beam and wonder woman character
04:48

In this lecture, you will learn how to trigger the death animation when the energy beam hits another character
Trigger the death animation when hit by energy beam
04:50

Here is a quiz to test your understanding of key Unity3D concepts

Quiz on Unity 3D
2 questions

A message from you instructor
Congratulations
01:02
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Bonus
1 Lecture 10:37
Download all the project files from this course, which included the 3d models, animations, render images, Unity project screenshots and inspirational images in the download tab of this lecture
Bonus - Files, and coupon codes
10:37
About the Instructor
Yohann Taieb
4.3 Average rating
2,061 Reviews
46,710 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation