
Explore Mudbox sculpting basics by adjusting tool size and strength, using smooth, grab, pinch, knife, and smear brushes, and applying imprint, spray, and freeze mask techniques for detailed, controlled modeling.
Explore sculpt layers in Mudbox to add and refine detail, adjusting strength and influence across subdivision levels. Understand the benefits and drawbacks of sculpt layers for different workflows.
Explore painting fundamentals in Mudbox by creating paint layers, selecting a high-res 4000x4000 image, painting diffuse colors, and optionally normal maps with adjustable strength and blending modes.
Send the model to Mudbox, lay out four UV tiles for 4000x4000 texture detail, then subdivide and sculpt before sending back to 3ds Max.
Block upper body masses in Mudbox with x-axis mirroring, shaping deltoid, pectoralis, and lat transitions. Use low subdivisions and anatomy references to balance realism and barbarian exaggeration.
Block and sculpt leg muscles in mudbox, using an x-axis mirror, adjusting brush strength to shape inner and outer thigh masses, tapering insertions and refining with subdivision and smoothing.
Block and refine a foot in Mudbox, enlarge it with the x-axis mirror, sculpt the arch and heel, and add leather boot wrinkles using grab, smooth, and negative tools.
Refine a Mudbox 3D barbarian face by sculpting the jaw, cheekbones, and nose to look meaner. Enhance neck structure and brow ridge with grab, smear, and negative sculpt.
Refine the chest and deltoid in mudbox by subdividing to higher polygon counts, sculpting and smoothing muscle mass, emphasizing insertion points and muscle bands, and blending skin over defined musculature.
Fine-tune the forearm muscles in Mudbox by bulking the brachioradialis and shaping the back and side, while carving under the wrist guard for realistic overlaps.
Master Mudbox by massing the back of the hand, refining knuckles, tendons, and wrinkles, and smoothing surfaces with sculpt and smooth brushes, including fingernail prep.
Refine thigh anatomy in Mudbox by sculpting and bulking muscle masses with adaptive brushwork, smooth, adjust insertion points around the knee, and check references for accurate muscle flow.
Refine the calf and shin by sculpting muscle insertions, building natural bulges and valleys with sculpt and smooth brushes, and emphasizing the Achilles tendon while balancing bulk and definition.
Refine metal gauntlets in Mudbox by manipulating a French curve with steady stroke, then sculpt and smooth with small brushes to enhance edge creases and fine surface detail.
Add and manage paint layers in Mudbox to build realistic skin texture using stamps, stencils, and tonal variation, while adjusting brush strength, rotation randomness, and 2048 texture resolution.
Apply blue and red color variation using fine brushes and washes to build skin depth, push realism with blur, and adjust layers for gauntlets and muscle areas, using occlusion maps.
Paint gauntlets and wrist bands with layered color tones, using projection and stencil techniques, adjusting brush size and strength to control edges, highlights, wear, and a high-res gold finish.
Fine-tune materials by adjusting the underlying tonal structure, blurring red tones on paint layer 2, and balancing detail with subtle specular tweaks for believability, including Photoshop adjustments.
Import new objects in Mudbox and assign unique materials for each. Create dedicated paint layers and unload textures to conserve memory during painting.
Sculpt and paint the loin cloth to look like fur in Mudbox, refining edges with grab and fine brushes, and layer color and dirt for believability.
Sculpt the boot in Mudbox to add realistic volume and subtle leather wrinkles that mirror natural bending, then refine with soft brushes to avoid overbearing detail.
Import and apply a sword material to sword and dagger, then sculpt leather-wrapped handles, adjust scale, and refine with wax, smooth, and flatten to evoke battle wear in Mudbox.
Paint a brassy gold for the handle and blade, then apply a reflection mask in Mudbox to control reflections while keeping the handle non-reflective and refining gloss.
Import the hair mesh and assign materials, then translate and scale it to the correct position. Subdivide and sculpt with a hair brush to craft volume and natural strand transitions.
Learn how to block in base hair color, optimize Mudbox performance by hiding geometry, and build realistic hair with dry-brush textures, shadows, and highlights.
Refine and tighten the hair with a larger brush, push back volume, align the part to the scalp, and minimize the 80s rocker look while adding detail texture to roots.
Paint the whites of the eye with a large brush and mirroring for coverage, then layer darker tones, add veins, blur edges, and prep the iris.
Paint the iris with blue-gray tones, defining the edge and layering darker colors. Add streaks and orange accents, blend with pale gray, then blur to create intertwined texture and depth.
Enhance the face in Mudbox by subdividing for finer detail, painting skin texture with stamp brushes, and sculpting facial features with careful symmetry and later deliberate asymmetry.
Sculpt around the eyes to mimic the skin's flow and add fine wrinkles that follow the eye shape, brow ridge, and nose transitions, then smooth and refine for realism.
Fine-tune hand anatomy in mudbox by sculpting palm wrinkles, fingernail detail, and edge transitions with mirrored symmetry, using sculpt tools, smooth and pinch brushes.
Export obj files from Mudbox by exporting selections or all elements, naming meshes with subdivision levels like l3 to test in 3ds Max; materials must be recreated.
Delete unwanted foot polygons in 3ds Max and isolate the area to refine the boot geometry, then mirror and copy the boot to the other side.
Import obj from mudbox to Max, rewrap UV, assign a standard material with the diffuse color and normal map, adjust bump and lighting, then render to compare with the viewport.
Examine render and mesh comparisons across high poly, middle-resolution with normal maps, and low poly models, assessing render times, quality, and how game engine versus film use drives mesh choice.
This AutoDesk Mudbox training video from Infinite Skills is your guide to this powerful software, used to sculpt 3D characters and models. Designed for the beginner, you will learn from the ground up how to apply the various tools and techniques available, to achieve the best results possible. You will follow a single project through from start to finish, with each step building on the previous, until you have a completed model.
You will start learning Mudbox 2012 with a tour of the interface, but quickly move into some basic techniques for sculpting and painting. Once the groundwork has been laid, Brian takes you through the creation of a model from the ground up, with each section introducing a new tool or technique. Through the course of this video tutorial, you will build the entire body, from toes to fingers to hair, in intimate detail. This tutorial is as much an anatomy lesson as it is a software training course! You will paint your model, create accessories, pose it and finally prepare it for export to 3DS Max and rendering.
By the completion of this computer based training video on Mudbox 2012, you will deeply understand the sculpting process for a 3D model. You will be familiar with the tools available in this software, and how to use them to achieve the result you want. More than 9GB of working files are provided by the author, allowing you to work alongside him each step of the way.