3d modelling - a Modo modeling guide
4.3 (30 ratings)
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3d modelling - a Modo modeling guide

Do you want to make your own 3d models in Modo? In this course you will learn to do so in just several hours!
4.3 (30 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
222 students enrolled
Created by Daniel Cremers
Last updated 3/2017
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 17.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • know the tools for creating 3d models in modo
  • know how snapping, falloffs, workplanes and action centers work
  • know the basic shortcuts for fast modeling
  • know how to navigate in modo and use layouts
  • create your own 3d artwork
  • export your artwork to Unity
  • create PBR materials in Modo
  • modify your textures in Gimp to use them in Unity
  • know how to UVmap
  • know how to do hard surface modeling
  • know how to use MeshFusion in Modo
View Curriculum
Requirements
  • you need to download a trial version of modo
  • you need to download Gimp and Unity
Description

3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1.

Who is the target audience?
  • if you are new to modo or a starter
  • if you quickly want to learn modeling in modo
  • if you need a video reference for the tools
  • if you want to use Modo for game modeling
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Curriculum For This Course
163 Lectures
17:41:38
+
Introduction
2 Lectures 11:47

What is 3D and what are vertices, edges and polygons
09:46
+
Interface, where to find what
7 Lectures 01:07:45
Interface overview
02:24

Application menu bar
18:08

Shortcuts
06:06

Modo layouts
16:13

Pie menu
10:41

Record and use macro. Add it to a pie menu
07:01

Custom pie menu
07:12
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Examples
11 Lectures 01:53:22
Example shortcuts
03:45

You need to watch the video's about navigation, cube-, cylinder and sphere primitives, transform tools first, before you can do it yourself.

Example primitives
08:05

Example doghouse
16:15

Example ghost head
09:52

You need to watch the video about radial array, before doing this yourself.

Example modo logo
06:01

Example viking helmet part1
06:29

Example viking helmet part2
16:24

Example glass
12:35

Example pillar
19:47

Example uvmap head
07:04

Example UVmap tubes
07:05
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Project breath analyser
21 Lectures 04:08:26
Introduction to the project
00:34

Bringing in the reference images
06:21

Cage and first polygons
15:14

Capping the top Part1
10:54

Capping the top Part2
05:40

Creating a curved surface
11:56

Giving it depth
05:51

Closing the bottom
08:42

Closing the bottom Part2
13:48

Refining the front Part2
09:09

Refining the front Part1
07:32

Sculpting the bottom
10:45

Changing topology for the lid Part1
10:10

Continuing the modeling
17:06

Capping holes
16:32

Fixing some problems
19:41

Closing the bottom and creating the first fusion object
17:59

Creating fusion objects
19:26

Creating the lid
17:47

Combining the parts
19:57

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Navigation, selections and transforms
7 Lectures 40:39
Overview navigation selection transform
02:26


Verticles Edges Polygons
13:50

Selections
07:04

Advanced selections
07:18

Transforms
04:23

How to fix rotation problems
01:48
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Primitives
18 Lectures 01:15:29
Overview primitives and patches
00:21


Cube primitive
05:56

Sphere primitive
03:57

Cylinder primitive
02:36

Capsule primitive
03:00

Arc primitive
03:38

Cone primitive
05:01

Torus primitive
04:40

Tube primitive
05:56

Solid sketch primitive
06:46

Pen tool part 1
06:12

Pen tool part 2
03:29

Curve tool
04:44

Beziere curve tool
03:17

B-spline tool
02:41

Sketch tool
04:33

Patch curves tool
06:06
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Mesh tools and subdivision surface
12 Lectures 45:41
Reset a tool
00:38

Slice tool
06:00

Curve Slice tool
04:45

Edge Slice tool
05:06

Pen Slice tool
02:35

Loop Slice tool
07:46

Axis Slice tool
02:28

Dicer tool
02:23

Julienne tool
02:04

Tack tool
02:05

Booleans
05:54

Subdivisions and smoothing
03:57
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Action centers
9 Lectures 19:01
Action center default and automatic
05:11

Action center selection
05:25

Action center selection border
03:16

Selection center screen
00:35

Selection center auto axis
01:17

Selection center origin
00:55

Action center parent
00:50

Selection center local
00:40

Action center pivot
00:52
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Falloffs
14 Lectures 32:31
Falloffs general
04:35

Animatable falloffs
06:07

Cylindrical falloff
02:11

Radial falloff
02:16

Linear falloff
03:25

Airbrush falloff
01:30

Screen falloff
01:12

Element falloff
02:14

Curvature falloff
01:28

Noise falloff
00:50

Lasso falloff
01:30

Image falloff
02:30

Selection falloff
01:25

Soft select falloff
01:18
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Helpers
7 Lectures 44:15
Center and pivot
08:00

Symmetry
03:01

Snapping
06:28

Snaps and precision
08:14

Select through
10:19

Workplane
04:57

Background constraint
03:16
12 More Sections
About the Instructor
Daniel Cremers
4.4 Average rating
38 Reviews
262 Students
2 Courses
3d modeler, Modo, Affinity Designer

Hi, my name is Daniel. I made my first 3d model when I was just 12 and created my first simple 3d game at the age of 13! In the following 20 years I worked with plenty 3d and 2d software and game engines. The past 10 years I worked as a freelancer and made 3d artwork for universities, other game designers and companies. I am a self learner, using online video course websites like Udemy. Now I will pass my knowledge to you.