3D Coat: Smart masks, smart materials
4.4 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
56 students enrolled
Wishlisted Wishlist

Please confirm that you want to add 3D Coat: Smart masks, smart materials to your Wishlist.

Add to Wishlist

3D Coat: Smart masks, smart materials

Master the ins and outs of 3D Coats incredible smart materials.
4.4 (6 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
56 students enrolled
Created by Scott Turner
Last updated 5/2017
English
Current price: $10 Original price: $35 Discount: 71% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Confidently create realistic materials and detail models using the smart material and masking systems provided in 3D Coat
View Curriculum
Requirements
  • General 3D knowledge and curiosity to learn how to create realistic materials
Description

3D Coat has by far the easiest PBR texturing environment on the market and its easy to learn too.  Seamlessly integrated into the modeling envornment, it can work with internal or external imported models.  We use both workflows in this series of videos. You will get you up and running in no time.

Who is the target audience?
  • Students with some general 3D knowledge intterested in taking their texturing skills to the next level
Students Who Viewed This Course Also Viewed
Curriculum For This Course
19 Lectures
03:00:20
+
Voxel PBR Basics
6 Lectures 01:03:37

An introduction to the main differences between painting in voxels and polygon painting and a review of the new Realitic PBR shaders in the voxel room

Preview 10:30

How to manage the materials. A deeper dive in to the PBR materials in the voxel room as well as some of the idiosyncrasy.  

Exploration of Voxel PBR Base shader
10:33

Limitiations of voxel based materials.  Advantages of Paint based PBR materials and how to integrate both techniques together.  A quick introduction to procedural masks.

Procedural masks
10:32

Integrating smart materials with stencils.  This may seem obvious, but its important to understand because stencils are actually integrated inside the smart material interface.  Problems with resolution and polypainting.

Stencils and Procedurals
10:34

How to use curve masks in conjunection with brush alpha channels and stencils.  3 Masking tools at the same time!  All this complexity is available in the smart materials. Plus Frozen masks

Brush Mode masks and Freezing
10:47

Layers masks in 3d Coat are kind of non standard but in some ways more powerful than in photoshop. We look at the paint bucket fill tool which also has incredible procedural masking tools integrated and also work with smart materials.

Layer masks and amazing gradients
10:41
+
Smart Material Theory
3 Lectures 30:16

Finally we start looking a how these masking ideas are integrated into smart materials.  We create a simple multi-layered material to understand how the system works.  We use textures to break up procedural masks.

How paint-based smart materials work
10:50

We spend some time fine tuning the parameters of our material then work on Integrating multiple layers of procedural masks.  

Masks, Stencils + Conditions
10:42

We start using a real model and applying voxel PBR materials to it ina firstpass before we move to the paint room with a retopo'd object

Robot application
08:44
+
Smart Materials: a practical implementation
10 Lectures 01:26:27

Creating materials in Voxels and paint room. Then we import a pre-retopo'd version into paint room to begin the real job of painting a Uvs object with all the bells and whistles

Robot voxel paint mash up
08:13

Geometry masking concepts using connective picking and some fast methods to paint the whole model or individual parts of the object and start building our first Smart Material

Volume and connectivity-based painting
12:19

We continue the development of the first robot smart material including some tricks for using normal maps

Paint splatters
10:53

First test paint of our new smart material.  We experiment with subtractive painting - filling the whole layer then erasing object by object

Paint bucket and subtractive workflow
09:35

We add grime and dirt using some of the preset dirt materials included with 3D Coat and do our first test renders.  We add a decal

Dirt and grime and decals
10:34

Creating a paint chip material to augment the look of the robot

Paint chips
08:58

In this video we add some quick text details to the model

The amazing text tools
04:35

Some test concepts materials for the eyes and a 'carbon fiber' looks for some of the interior moving parts

Interior details
08:48

More editing on the light materials

Self illuminated materials
05:07

We export the model and textured to Maya weher we add the illuminated materials for the final look of the rendered model

Export and render in Maya Arnold
07:25
About the Instructor
Scott Turner
4.2 Average rating
175 Reviews
1,127 Students
6 Courses
Game Designer, 3D Generalist, University Professor

I have worked in game design, and 3D since 1995. I started my career designing multi-user games using Flash and Director for a big national website then spent 12 years focused on producing animation and VFX for commercials for television. I now teach these topics at university. While I have an M.A. degree from Bournemouth University focused on teaching animation and game skills - really, its all about loving and being fascinated by the process.