3D Coat 4- Volume 2: Getting Started II
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In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4.
Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop-Down Tab.
Running Time: 2 hrs. 48 mins.
Video Format: MP4 (.mp4)
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|Section 1: Introduction|
|Section 2: Polygon Concepts in 3D Coat|
Polygonal Vs. Sub-D Objects in 3D CoatPreview
|Section 3: Importing and Exporting of 3D Meshes and Texture Maps|
Importance of Using the Source Positions Setting with Sub-D ObjectsPreview
Sub-D Import for "Per Pixel Painting" and "Micro Vertex Painting"
How to Export Low and High Polygon Sub-D Meshes
How to Export a Displacement Maps in 3DC
How to Set-Up a Displacement Node in Lightwave 3D
How to Import Textures from other Sources for Use in 3D Coat
How to Export a Single Color and Normal Map in 3D Coat
How to Export a Single Displacement Map in 3D Coat
Adam Gibson is Owner of Learn3dsoftware.com which is a company that has been delivering online training for 3D artists around the world since the year 2010.
Adam has been involved in video editing and digital software since the early 1990's.
3D modeling, texturing, character rigging and Green Screen compositing are some of his greatest passions in the digital realm.
Adam has created over 100 courses on 3D covering industry software like: Lightwave, Zbrush, Modo, 3D Coat and Adobe Photoshop with more being released every week.