
Welcome aboard!
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In this lesson we will model the Robot's head using a cube as the starting point.
In this lesson we will model the Robot's eyes using a cylinder and a sphere.
In this lesson we will model the Robot's upper body using a cylinder as the starting point.
In this lesson we will create the Robot's spine using a cube as the starting point. Come and have some fun!
A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.
Learn why it is extremely important to back up your C4D files.
In this lesson we will model the character's pelvis using the upper body as the starting point (digital recycling).
In this lesson we will use simple objects like spheres and cubes to block up the character, so we can visualize how it will look when we complete it.
A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.
In this lesson we will model the upper leg using a cylinder as the starting point.
In this lesson we will continue modeling the leg. We will create the middle part of the Robot's leg.
In this lesson we will finish modeling the rest of the leg using basic objects and recycled ones as the starting point.
In this lesson we will separate the legs in such way that they work independently. We are going to get rid of the Symmetry Object that created the second leg, and make independent objects of each leg.
A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.
In this lesson we will model the upper arm using a cylinder as the starting point.
In this lesson we will finish modeling the arm using simple objects and recycled ones as the starting point.
In this lesson we will model the Robot's feet using a cube as the starting point.
In this lesson we will start modeling the hands using a cube as the starting point.
In this lesson we will add the fingers to the hands using basic shapes as the starting point.
A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.
In this lesson we will model a decorative skull using a plane as the starting point.
In this lesson we will create the materials and textures for the Robot.
In this lesson we will model and texture the background set that we are going to use for the final renders.
In this lesson we will use different HDRIs to lit our scene. Then we will make a few renders using global illumination.
A short list of activities that will help you reinforce your new knowledge and will lead you to become a better 3D artist.
Final Thoughts.
In this course you will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly.
We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques as well as a recycling method that will help you save a lot of time in this and any other 3D project you work in the future.
Then, we will texture our character using both, stock materials that Cinema 4D comes with, and materials that we create ourselves.
Finally, we will use a few HDR images to lit the final scene, and make some amazing renders.
This course focuses on creating the 3D character you can see in the promo video, but you can use the techniques you learn here to create any other robot you want.
I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own 3D characters.