Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You will learn how to customize the interface to facilitate your workflow with characters, you will use a set of tools that will allow you controled work on the shapes.
You will apply advanced techniques to optimize your time and your workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.
Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in english and recommendations to apply this knowledge to your future projects.
The course contains the following topics:
Teres and infraspinatus
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!
Introductory video containing the introduction of the invited instructor Oscar Garcia. 3D character developer for films, short films, video games and high level advertising videos.
The instructor will explain the use of ideal proportions for the development of the human body with an artistic approach.
Importing and use of tool as help or visual reference for the development of the human anatomy. The loaded tool will be used on all the sessions of the course.
Use of masks. Direct links for the mask tool. Types of masks. Importance of the masks usage.
How polygrous work and simple operations for digital sculpting by hiding and selecting polygroups.
Start of the exercise of sculpting using a predisigned model from the software. Revision of the chest muscles and their shape.
Management of the reference tool of the software for support on the muscular groups of the body.
Second session for the pectorals. Modeling of the group of fibers that make up the pectoral
Deltoid modeling session. Relationship of muscle to clavicle bone.
Continuation of the deltoid session. Work on the upper torso.
First session of the trapezius. Complementary work on the upper torso. Review of the shape of the trapezius and the parts in which it is divided.
Second session of sculpture of the trapezius. How the fibers are fixed to the bone of the scapula.
Group of four small muscles located on the back that are located in the superior part between the deltoids, the trapezius and the Latissimus dorsi
First session of one of the largest and most important muscles of the back. Points of reference for the contouring of the latissimus dorsi.
Second session for the Latissimus dorsi. Generation of volume on the dorsal.
Sculpting of the Latissimus dorsi located on the lumbar part of the back.
First session for the Serratus. Complex bodybuilding since it is entwined with another group of muscles. Work on the top at the height of the pectorals.
Second session for the Serratus. Definition of the rib cage as a guide for the muscles that will be covered in the session.
Third session for the Serratus. Guides for the work of the serratus major.
Fourth and final session for the Serratus. Marking the muscles to finally connect them with the abs.
Final part of the torso - work of the abdominal muscles. Abdominal segments.
Finalizing the muscles to bring them closer to a much more realistic shape. Smoothing muscles to make them look more natural.
Continued refining of the torso.
Third session of refining the torso. Minor corrections to the neck area.
Fourth session of refining the torso. Adjustment of volumes and decrease of definition
First session for the sculpting of the arm. Basic guide for understanding the structure of the muscles that are on the arm.
Second arm session. We continue with the basic guides for the sculpting of the arm muscles. Superior part of the arm.
Third arm session. Lower arm - forearm and final review of arm muscles.
Fourth arm session. Extensor digitorum
Fifth arm session. Refining and adjustment of the final details of the arm. Generation of muscles close to the wrist.
First session - introduction to leg modeling. Bone reference check for muscle building guide.
Second session - vast external work and vast internal work.
Third session - definition of the muscles of the buttocks and upper part of the leg.
Fourth session - generation of guides for work on the back of the leg.
Fifth session - calf work. Guidelines for working the lower leg.
Sixth session - work on soleus and gastrocnemius
Last session of the sculpting of the leg. Finishing touches of the leg.
Conclusions of the course. Invitation to continue with the next modules of Human Anatomy: Head part II. Instructor Farewell Oscar Garcia Co-founder and member of CG Makers Team.
Mi pasión es desarrollar y dirigir proyectos de Animación Digital de alta calidad y enseñar a los demás cómo lograr los mismos resultados. Después de escribir y dirigir multiples cortometrajes y coproducir con Corea, USA, México y Colombia el 1er Largometraje animado 3D y 4D de latinoamérica "Jungle Shuffle" y trabajar proyectos para marcas como Disney, Chevrolet, Suzuki, nokia, Adobe.. entre otros y llevar más de 13 años en la industria, decidí dedicarme 100% a enseñar a los demás todo lo aprendido, no solo a nivel profesional sino también empresarial. Nuestros estudiante ya son más de 4.000 110 países. Lo que busco realmente es darte la ruta y las herramientas para que te insertes en la industria global.
Qué quieres aprender?
Quieres saber cuales son los procesos para crear cortometrajes cartoon y realistas?
Quieres saber como crear un videojuego desde cero hasta subirlo a tiendas?
Quieres saber como hacer motion graphics a nivel profesional?
Quieres aprender como conceptualizar tus producciones cómo se hace en la industria global?
Quieres saber cómo se cobra este tipo de trabajos, iniciar tu carrera como freelancer o crear tu propia empresa?
Si quieres aprender cualquiera de estos temas solo inscríbete a mis cursos, tienes 30 días de garantía de devolución del dinero si no te gusta, ¡no tienes que perder!. Mi equipo y yo estaremos constantemente mejorando los cursos para que tengas la mejor experiencia.
Lo que quiero es enseñarte como trabajar a nivel profesional, hacer dinero con lo aprendido e insertarte en la industria de una vez por todas!!
¡Dales una mirada, e inscríbete ahora mismo!
My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself 100% to teach others everything I've learned, not only at a professional but also at a business level. Today we have more than 4.000 students in more than 110 countries. I want to give you the route and the tools to get you into the global industry.
What do you want to learn?
Do you want to know the processes to create realistic and cartoon short films?
Do you want to know how to create a video game from scratch to upload it to stores?
Do you want to know how to make professional motion graphics?
Do you want to learn how to conceptualize your productions as you do in the global industry?
If you want to learn any of these subjects just sign up for my courses, you have a 30 day money back guarantee if you do not like them, you have nothing to lose!. My team and I will be constantly improving the courses so that you have the best experience.
What I want is to teach you how to work professionally, make money with what you have learned and make you get into the industry once and for all !!
Check them out, and sign up now!