Master 3D, from zero to hero Vol.4: Body Anatomy
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Master 3D, from zero to hero Vol.4: Body Anatomy

Understands the bases of the Human Anatomy for the creation of high quality 3D characters.
4.6 (8 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,346 students enrolled
Last updated 7/2017
Current price: $12 Original price: $90 Discount: 87% off
4 days left at this price!
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  • 4.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

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What Will I Learn?
  • You will learn techniques which will help you build the right proportions for your characters.
  • You will apply the concepts of human anatomy to the torso.
  • You will apply the concepts of human anatomy to the arms.
  • You will apply the concepts of human anatomy to the legs.
View Curriculum
  • The course is developed in Zbrush, reason why it's important you have the software installed on your computer. At Pixologic's website you will find a free trial version valid for 45 days.
  • It’s important that you have a basic knowledge on the software for better comprehension of the course, if you don’t have it, I’d like to invite you to take our free course “Zbrush Basics”
  • If possible, It’d be ideal that you have seen the three first parts of the course 3D Character creation; “Vol.1 Fundamentals of Human Anatomy, Vol.2 The Head, and, Vol.3 Hands and Feet”, of course, this doesn’t mean to be an impediment for taking the course.
  • Both, the set of subjects and the visual references are relative to the human body (Masculine and Feminine) reason why it’s important to understand that they are taken with it a learning environment.
  • !Best aptitude, disposition and interest for learning!

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You will learn how to customize the interface to facilitate your workflow with characters, you will use a set of tools that will allow you controled work on the shapes.
You will apply advanced techniques to optimize your time and your workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in english and recommendations to apply this knowledge to your future projects.

The course contains the following topics:
Teres and infraspinatus
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

Who is the target audience?
  • This course is aimed at any student of character creation, whether is about to start taking classes or has been creating them for some time, or if the student wants to improve the technique, this course will be really helpful.
  • If you have problems developing characters of high complexity, this classes will provide you tools and clear knowledge for managing the complexity of those characters.
Compare to Other 3D Animation Courses
Curriculum For This Course
40 Lectures
Introduction to human anatomy lectures Part 1 - The body
7 Lectures 34:23

Introductory video containing the introduction of the invited instructor Oscar Garcia. 3D character developer for films, short films, video games and high level advertising videos.

Preview 01:48

First class about model creation and scale

Preview 04:15

The instructor will explain the use of ideal proportions for the development of the human body with an artistic approach. 

Norms explination

Importing and use of tool as help or visual reference for the development of the human anatomy. The loaded tool will be used on all the sessions of the course.

Tool preparation as visual reference

Use of masks. Direct links for the mask tool. Types of masks. Importance of the masks usage.

Usage of masks

How polygrous work and simple operations for digital sculpting by hiding and selecting polygroups.

Polygroups management

Start of the exercise of sculpting using a predisigned model from the software. Revision of the chest muscles and their shape. 

Workflow with reference
Basic musculature - Workflow of the torso
20 Lectures 02:15:42

Management of the reference tool of the software for support on the muscular groups of the body.

Preview 07:13

Second session for the pectorals. Modeling of the group of fibers that make up the pectoral

Pectorals Part 2

Deltoid modeling session. Relationship of muscle to clavicle bone.

Deltoid Part 1

Continuation of the deltoid session. Work on the upper torso.

Deltoid Part 2

First session of the trapezius. Complementary work on the upper torso. Review of the shape of the trapezius and the parts in which it is divided.

Trapezius Part 1

Second session of sculpture of the trapezius. How the fibers are fixed to the bone of the scapula.

Trapezius Part 2

Final part of the work on the trapezius.

Preview 06:29

Group of four small muscles located on the back that are located in the superior part between the deltoids, the trapezius and the Latissimus dorsi

Teres and infraspinatus

First session of one of the largest and most important muscles of the back. Points of reference for the contouring of the latissimus dorsi.

Latissimus dorsi Part 1

Second session for the Latissimus dorsi. Generation of volume on the dorsal.

Latissimus dorsi Part 2

Sculpting of the Latissimus dorsi located on the lumbar part of the back.

Latissimus dorsi Part 3

First session for the Serratus. Complex bodybuilding since it is entwined with another group of muscles. Work on the top at the height of the pectorals.

Serratus Part 1

Second session for the Serratus. Definition of the rib cage as a guide for the muscles that will be covered in the session.

Serratus Part 2

Third session for the Serratus. Guides for the work of the serratus major.

Serratus Part 3

Fourth and final session for the Serratus. Marking the muscles to finally connect them with the abs.

Serratus Part 4

Final part of the torso - work of the abdominal muscles. Abdominal segments.


Finalizing the muscles to bring them closer to a much more realistic shape. Smoothing muscles to make them look more natural.

Torso Part 1

Continued refining of the torso.

Torso Part 2

Third session of refining the torso. Minor corrections to the neck area.

Torso Part 3

Fourth session of refining the torso. Adjustment of volumes and decrease of definition

Torso Part 4
Superior limbs
5 Lectures 34:50

First session for the sculpting of the arm. Basic guide for understanding the structure of the muscles that are on the arm. 

Preview 05:58

Second arm session. We continue with the basic guides for the sculpting of the arm muscles. Superior part of the arm.

Arm Part 2

Third arm session. Lower arm - forearm and final review of arm muscles. 

Arm Part 3

Fourth arm session. Extensor digitorum 

Arm Part 4

Fifth arm session. Refining and adjustment of the final details of the arm. Generation of muscles close to the wrist. 

Arm Part 5
Lower extremities
8 Lectures 01:18:41

First session - introduction to leg modeling. Bone reference check for muscle building guide.

Preview 11:33

Second session - vast external work and vast internal work.

Leg Part 2

Third session - definition of the muscles of the buttocks and upper part of the leg.

Leg Part 3

Fourth session - generation of guides for work on the back of the leg.

Leg Part 4

Fifth session - calf work. Guidelines for working the lower leg.

Leg Part 5

Sixth session - work on soleus and gastrocnemius

Leg Part 6

Last session of the sculpting of the leg. Finishing touches of the leg.

Leg Part 7

Conclusions of the course. Invitation to continue with the next modules of Human Anatomy: Head part II. Instructor Farewell Oscar Garcia Co-founder and member of CG Makers Team.

About the Instructor
Nelson Mauricio García Arias
4.4 Average rating
167 Reviews
4,734 Students
12 Courses
Empresario del sector TIC / Colombia

Mi pasión es desarrollar y dirigir proyectos de Animación Digital de alta calidad y enseñar a los demás cómo lograr los mismos resultados. Después de escribir y dirigir multiples cortometrajes y coproducir con Corea, USA, México y Colombia el 1er Largometraje animado 3D y 4D de latinoamérica "Jungle Shuffle" y trabajar proyectos para marcas como Disney, Chevrolet, Suzuki, nokia, Adobe.. entre otros y llevar más de 13 años en la industria, decidí dedicarme 100% a enseñar a los demás todo lo aprendido, no solo a nivel profesional sino también empresarial. Nuestros estudiante ya son más de 4.000 110 países. Lo que busco realmente es darte la ruta y las herramientas para que te insertes en la industria global.

Qué quieres aprender?

Quieres saber cuales son los procesos para crear cortometrajes cartoon y realistas?

Quieres saber como crear un videojuego desde cero hasta subirlo a tiendas?

Quieres saber como hacer motion graphics a nivel profesional?

Quieres aprender como conceptualizar tus producciones cómo se hace en la industria global?

Quieres saber cómo se cobra este tipo de trabajos, iniciar tu carrera como freelancer o crear tu propia empresa?

Si quieres aprender cualquiera de estos temas solo inscríbete a mis cursos, tienes 30 días de garantía de devolución del dinero si no te gusta, ¡no tienes que perder!. Mi equipo y yo estaremos constantemente mejorando los cursos para que tengas la mejor experiencia. 

Lo que quiero es enseñarte como trabajar a nivel profesional, hacer dinero con lo aprendido e insertarte en la industria de una vez por todas!!

¡Dales una mirada, e inscríbete ahora mismo!


My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself 100% to teach others everything I've learned, not only at a professional but also at a business level. Today we have more than 4.000 students in more than 110 countries. I want to give you the route and the tools to get you into the global industry.

What do you want to learn?

Do you want to know the processes to create realistic and cartoon short films?

Do you want to know how to create a video game from scratch to upload it to stores?

Do you want to know how to make professional motion graphics?

Do you want to learn how to conceptualize your productions as you do in the global industry?

If you want to learn any of these subjects just sign up for my courses, you have a 30 day money back guarantee if you do not like them, you have nothing to lose!. My team and I will be constantly improving the courses so that you have the best experience.

What I want is to teach you how to work professionally, make money with what you have learned and make you get into the industry once and for all !!

Check them out, and sign up now!