
Launch Unity and create a new 3D project, then explore the scene with the main camera and directional light using the inspector, hierarchy, project panels, and console.
Create a cliff face with four rocks by renaming and arranging them, then duplicate, move, scale, and rotate to form the basic formation. Group rocks to rotate the whole structure.
Position the night character near the cliff face to fuse with the rocks, adjust scale if needed, then prepare to place the cliff on terrain in the next video.
Adjust terrain height, paint height near the water, and smooth edges for realism; darken textures via metallic and smoothness, noting 2D billboards.
Demonstrates creating a troll spotlight, adjusting range, spot angle, color, and intensity, then comparing with and without shadows to optimize lighting.
Set up a blocking in sequence using Unity timeline to pace a 3d animation with three cameras and character blocks for the night and the troll.
Set the screen ratio to 16:9 using preset options or a custom resolution like 1920 by 1080 to maximize play and maintain the correct aspect.
Pose the knight for battle by adjusting hips, legs, spine, shoulders, and arms, and align the sword and gaze to face the troll for a ready, dynamic stance.
Switch between cameras and refine a free camera shot in unity timeline by duplicating tracks, setting key frames, and adjusting position to keep the knight character from going through leaves.
Record a new camera animation in Unity Timeline, adjust the shot, and align keyframes with the camera active points to clarify how the animation affects the timeline.
Create a close-up troll reaction shot in Unity Timeline by recording the troll pivot and camera motion, adjusting keyframes and curves, and ensuring a seamless cut between overlapping animations.
Block the final shot by choreographing the troll's run, jump, and attack against the knight using timeline and keyframes to refine motion and camera moves.
Create a dramatic knight flying sequence in Unity Timeline by pose-to-pose keyframes after a club hit, refining spine, shoulders, and neck motion.
After the weapons collide, zoom the camera out to frame both characters facing each other, using the camera zoom block and keyframes to craft a dramatic low-angle shot.
Animate a knight preparing for attack in Unity Timeline by setting neck and head keyframes, recording motions, and refining spine, chest, and arm rotations to prevent clipping.
Demonstrate keyframed kicking in Unity timeline: animate the knight’s left leg, hips, spine, chest, neck, and arms to strike the troll’s stomach while avoiding sword cloth interference.
Set the pre extrapolate to none and keep the post extrapolate on hold for infinity to prevent the troll from disappearing and ensure it reappears.
Record the troll’s reaction by adjusting keyframes for the head, spine, limbs, and jaw, then blend into a run using the override track for proper priority.
Learn to animate the night and troll in Unity Timeline by setting key frames for hips, legs, spine, and shoulders, recording movements, and refining the attack pose with forward motion.
Fix and polish timeline-driven 3D animations in Unity Timeline by aligning override tracks, adjusting recorded keyframes, and refining knight arm and sword motions to prevent clashes.
Add and synchronize sound effects in Unity Timeline to bring your 3D animation to life, using audio tracks and a medieval action effects pack.
Join the realtime revolution at Unity 3D, which now has the ability to render out broadcast quality 3D animations in realtime! That's right, no more waiting for hours or even days to render out that 30 second animation!
I will be showing you step by step how to use the Unity 3D engine to achieve the following:
Import free 3D characters and props from the Unity asset store
Create a realistic 3D backdrop for your animation
Modify your main characters (Troll and Knight)
Add post processing effects to give the animation a professional quality look
Animate a 30 second sequence of the Knight and Troll fighting using the Timeline, which doesn't require any coding whatsoever!!
I will show you how to cut between cameras to switch shots
I will show you how to create over ride animations for individual body parts
I will show you how to create slow motion sequences
Finally we will be exporting the 30 second animation out as a video file (either .mp4 or .webm)
You will develop the skills in this series which will alow you to go on to create your own 3D animated movies in Unity and export them as videos to share online.
It is also useful for people wanting to learn how to create animated cut scenes for games (But remember, this is not a game design course, it focuses only on animation)
I am also here to help, so if you get stuck, or want to know more, drop me a message in the Q & A section and I will get back to you ASAP
So, if you want to be an animator, enrol today and I look forward to seeing you in the course