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HI! Welcome to the course; 3D Animation: Basics To Full Body and Creature Mechanics! My name is Charlie Grubel and I am a freelance studio animator, instructor, game developer and 3D Artist. I have been animating for years and now I get to share my knowledge with you! When you become a student you will get a personal critique of your work! So send in your animation you learned from my class and receive as much help as you need. In here I will demo all 12 principles of animation, a ball bounce, overlap with a tail, a full body character walk cycle and a zombie crawl! You can watch my entire animation process, from blocking to polishing. There are hours of work here and you get to animate right alongside me. So join the course and learn what the pros had to learn. Hope to see you there!
Rigs belong to:
Zombie Spitter- World Zombination
The links to download Maya (or your choice of 3D software) and 3D models are below;
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|Section 1: BONUS: Zombies!|
Using Reference FootagePreview
Zombie Crawl: Blocking PassPreview
Zombie Crawl: Polishing Pass
Zombie Crawl: Last 10%
|Section 2: The 12 Principles of Animation|
Introduction and Squash n Stretch
Straight Ahead and Pose to Pose
Follow Through and Overlap
Slow In and Slow Out
|Section 3: Ball Bounce|
Learn The Ball Bounce!
|Section 4: Bounce With Tail|
Overlap That Tail!
|Section 5: The Standard Walk Cycle|
Walk Cycle: Blocking Pass
Walk Cycle: Polishing Pass
|Section 6: How To Turn In Your Work!!!|
I Want To Critique You!
I am a studio character animator, game developer and 3D artist. I have worked on several projects including movies, short films and game cinematics. Currently working at Pendulum Studios.
I have the skill and desire to teach students the concepts of animation. It is so exciting to see new ideas and skill to come out of my classes.
What I teach varies from beginner to advanced and from what I have seen, anybody can learn and grow from my courses.