2D Vector Basics For Unity

With code examples in C#
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  • Lectures 15
  • Length 1.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 8/2016 English

Course Description

Vectors are an extremely important aspect of game programming. In this course, you're introduced to vectors in two dimensions to make the process of learning as simple as possible. The lessons are animated presentations, with several summary code lessons. The course covers the fundamentals of vectors though a variety of illustrations, and through direct applications to Unity game programming.  Though the concepts are introduced in two dimensions, many of the concepts carry over to three dimensions. The code examples shown are in C#. This course will be useful to game programmers, but also to people who are interested in science in general because vectors are a general scientific concept. Let's get exploring!

What are the requirements?

  • Should be able to get Unity
  • Should be able to get MonoDevelop

What am I going to get from this course?

  • Draw vectors
  • Understand how to interpret components
  • Understand the meaning of vector magnitudes
  • Understand the concept of a force
  • Understand the concept of dot product
  • Write code to express vector concepts in C# in Unity
  • Understand the concept of global coordinates
  • Understand the concept of local coordinates
  • Others...

What is the target audience?

  • Those interested in game programming
  • Those who already know some C#

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
00:31

Lesson Objective: What we're going to learn

Section 2: Brief Review Of Required Basics
04:29

Lesson Objective: Understand why vectors are used

06:44

Lesson Objective: Understand the concept of a vector component

08:06

Lesson Objective: Understand the concept of vector magnitude

14:55

Lesson Objective: Write a small amount of code to illustrate the concept of a vector, vector components, and vector magnitudes

04:54

Lesson Objective: Understanding unit vectors

05:51

Lesson Objective: Understanding normalization

04:06

Lesson Objective: Write C# code to illustrate using normalized vectors

06:16

Lesson Objective: Understand how to add vectors

08:57

Lesson Objective: Understand how to subtract vectors and how to use vector subtraction

06:42

Lesson Objective: Understand how to express vector addition in code

08:26

Lesson Objective: Understand the meaning of a dot product

06:44

Learning Objective: Understand how to use the dot product in two dimensions

12:38

Lesson Objective: Understand how to use the dot product in real code

Section 3: Conclusion
00:35

Lesson Objective: What steps to take to grow your skills

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Instructor Biography

Tom Owsiak, Web, Math, Stats., and Physics Expert

  • I have nine years experience as a teacher of mathematics, physics, statistics, and programming. I worked for five years as a database programmer using various technologies such as .NET, Clipper, SQL, SQL Server, SAS, Excel, and others. I'm the publisher of one of the most successful programming courses on udemy, called "Learn C# With Visual Studio 2013". Currently, I work as a mathematics and computer science teacher at a college in NY.
  • Related Education:
  • Master of Science in Applied Statistical Computing, Kennesaw State University
  • Bachelor of Arts, Pure Mathematics, Queens College
  • Associates of Science in Computer Programming
  • Creator of more than 1620 math, physics, statistics and programming videos
  • Programmer of more than 500 educational simulations


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