Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game but didn’t know how to create it, then this course is for you. Apple provides great game frameworks for every developer. One of these frameworks for 2D games is SpriteKit.
This course is going to take you through the process of creating a 2D arcade game step-by-step. Not only will you have finished a complete game project after taking this course, you will also get profound theoretical knowledge about the SpriteKit Framework and many of its important classes.
I am Brian Advent and I am running one of the largest youtube channels on iOS development. I am also organising the annual Swift Tutorial Conference and with my 17 years of development experience I am offering you a course with a great combination of theory and practice.
A Real World Project
This course is centred around a real world arcade game called Color Trek. You can download it on the App Store for free and you will create this game from start to finish in this course. In that process you will put all the theory that you are going to learn into practice right away.
How and what you are going to learn
SpriteKit is a huge framework, which is why you are going to start your journey with an overview about the most important classes that you are going to encounter.
You will then create your first game world and your first animations to familiarise yourself with the tools provided by Apple.
After these first steps you are going to start creating a real game from start to finish, starting with the project setup, the integration of game assets and the creation of the main game scene.
Among other things you are then going to learn both theory and practice about:
If you have never created a game before, then you will also enjoy my detailed explanations on collision detection, which is one of the most important aspects of 2D game development.
I designed this Swift course to be easily understandable for any iOS Developer who has a beginner or intermediate knowledge about the Swift programming language and the Xcode IDE.
This course comes with extensive exercise files (code files and assets) for every video, with a begin and end state of all projects. You'll be able to work alongside the instructor and will receive a verifiable certificate of completion upon finishing the course.
I wrote my first line of code at the age of 10 by creating the simplest form of a Hello World Application within the Visual Basic Editor of Microsoft Word. For many years, programming was completely about the journey for me.
Starting off with Visual Basic and earning money by creating Access Databases for many clients was nice, but not the driving force behind my wish to know more about creating software.
After switching to the Mac, I started developing with Java, C++, and later ActionScript 3.0. After school I used my expertise in different scientifically used big data applications. My work was all about visualisation of large amounts of data and therefore creating the best user experience possible.
Although I do love programming, I chose a different path for my professional carrier. By becoming an educator I could follow my second passion which is sharing knowledge. Today and especially since the release of the iPhone SDK in 2008 my interest in programming mainly is focused on creating iOS Apps for educational use and finding ways to create software that can be used in classroom, at universities and by students themselves to make learning a great experience. Although my passion lies in educational software, I am also doing client work from time to time, which does not only include the development of iOS Applications but also the implementation of different iOS development trainings.