Starting 2D Game Development in Unity
4.8 (60 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Starting 2D Game Development in Unity

Begin your Game Development Journey
4.8 (60 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
857 students enrolled
Created by Neil North
Last updated 7/2016
Current price: $10 Original price: $80 Discount: 88% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 4 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to create 2D games in Unity 3D
  • Learn the foundations of game development
  • Have the skills to move up to bigger and better games
View Curriculum
  • Prior knowledge on C# is highly recommended

Unity 3D is one of the most powerful free to use game engines available today and is an excellent place to start building games.

This course will cover the foundations of using Unity and building a 2D platformer game.

Make sure you watch our free to view videos to prove to you why this is the Unity course you need out of the pack.

What you will learn:

  • How to navigate and use the Unity Interface
  • Game development concepts and theory
  • Build a platformer game from scratch including animation, phyiscs, character movement, objects to collect, platforms and much more
  • Learn about structuring your game with a main menu and level selection
  • Create re-usable prefabs to build games quickly and elegantly.

This course will be supported as long as possible with lifetime access, our other courses have been re-recorded several times due to software updates which offers amazing timeless value.

Full source code and public domain resources provided.

Who is the target audience?
  • Someone eager to get in to game development but doesn't know where to start
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Curriculum For This Course
40 Lectures
Course Introduction
3 Lectures 02:54

What you need to know about this course to get started

Preview 01:56

What you need to know to benefit from the attached course files.

Preview 00:56

The files you need for this course.

Course Files
Welcome to Unity
9 Lectures 55:50

Walk through the software and how you can use it

Preview 02:54

Explore some of the decisions you will need to make before deciding on the platform.

Preview 06:55

Install unity and all the tools you need to complete this course.

Installing the Tools

Tour the Unity development environment.

Tour of Unity

All the important things you need to know before diving in to the Asset Store.

The Unity Asset Store

A brief look at how you can quickly prototype a game.

Prototyping a 2D Game in Unity

A brief overview of how you would prototype a 3D game in unity.

Prototyping a 3D Game in Unity

Learn how to layout your IDE the way you want to use it.

Layout the Unity Panels

Get up to speed with game design theory.

Game Design Theory - MonoBehavior
Preparing to Build a Game
4 Lectures 15:25

Fundamentals of planning an indie game.

Planning your Game

The most important part of indie development you won't learn from any other course!

Staying Motivated and on Scope

Sourcing everything you need to build the game.

Sourcing the Resources

Get your files ready to use.

Preparing the files
Building the Game
16 Lectures 01:52:37

What you will accomplish in this section

What will you be creating

What you need to do to get started and set up a scene for staging

Starting the Project and Creating a Staging Scene

Create a physics based platform for your player and any other objects to be placed on.

Create a test platform

Create the animations and write the code for the player prefab

Build the player prefab - Animations and Physics

Coding the player prefab

Build the player prefab - Coding the player

Create a collectible item.

Create a Collectible Item for the Character to pick up

How to use shader effects with materials

Materials for Shader Effects

Create random scenery from an array of scenery items.

Randomized Scenery

What is sorting order in a 2D game?

Sorting Order

Create a camera to follow the player and constraint it to the game area

Create a camera node with constraints

Make the background parallax based on camera movement.

Preview 08:05

How to create a parallax background.

Preview 09:15

How to fix a common issue with 2D and 3D objects.

Fixing Issues between 2D and 3D Objects

Create an object to manage the game state and data persistence

Create a game manager object

How to save and load game data

Saving and loading game data

How to add simple 2D sound effects to your game

Adding 2D Sound Effects
Building the UI and Menus
7 Lectures 45:55

What you need to know to get started.

Menu Design Basics

Create a countdown timer and show it on screen.

Create a timer and display it on screen

Time to build some levels

Creativity challenge - Making levels

How to work with multiple scenes and select levels

Create a level select screen and transitions

Handling wins and losses

Handle win and loss events

Finish the basic version of the game!

Create a level exit and kill zone

Learn how to build a game for distribution

Preparing the game for Distribution
1 Lecture 02:02

Learn more about what Apptly Creative has to offer.

Where to go From Here?
About the Instructor
Neil North
4.3 Average rating
356 Reviews
4,452 Students
4 Courses
Professional Software Engineer

Professional Software Developer / UX Designer / Product Specialist with Apptly Creative Academy and Asset Management and Software Specialist at Shepherd Services, Neil has a proven track record of delivering high quality and detailed products as a solo developer or part of a team.

While he has worked with windows and web languages before he prefers to use Mac based languages such as Objective-C or Swift. Neil has a passion for teaching others how to code and how to code well using industry best practices, he has been an active member of the iOS / Mac development community and is a tutorial team author for Ray Wenderlich with tutorials on in-app purchases and SpriteKit games.

Neil has a number of iOS and Mac apps on the app store and has had reasonable success in product delivery and product marketing for mobile platforms.

Neil believes that good tutorials are constantly updated for changes in the language and should always be available for the most recent versions of the OS so that customers receive the best value for money and the tutorials retain a high level of integrity.

Neil also has a lot of experience with game engines such as Metal, Cocos2D and Unity with the same focus on high quality products that are not just multi-platform but perform great on each platform.