Unity 3D is one of the most powerful free to use game engines available today and is an excellent place to start building games.
This course will cover the foundations of using Unity and building a 2D platformer game.
Make sure you watch our free to view videos to prove to you why this is the Unity course you need out of the pack.
What you will learn:
This course will be supported as long as possible with lifetime access, our other courses have been re-recorded several times due to software updates which offers amazing timeless value.
Full source code and public domain resources provided.
Explore some of the decisions you will need to make before deciding on the platform.
Install unity and all the tools you need to complete this course.
Tour the Unity development environment.
All the important things you need to know before diving in to the Asset Store.
A brief look at how you can quickly prototype a game.
A brief overview of how you would prototype a 3D game in unity.
Learn how to layout your IDE the way you want to use it.
Get up to speed with game design theory.
Fundamentals of planning an indie game.
The most important part of indie development you won't learn from any other course!
Sourcing everything you need to build the game.
Get your files ready to use.
What you will accomplish in this section
What you need to do to get started and set up a scene for staging
Create a physics based platform for your player and any other objects to be placed on.
Create the animations and write the code for the player prefab
Coding the player prefab
Create a collectible item.
How to use shader effects with materials
Create random scenery from an array of scenery items.
What is sorting order in a 2D game?
Create a camera to follow the player and constraint it to the game area
Make the background parallax based on camera movement.
How to create a parallax background.
How to fix a common issue with 2D and 3D objects.
Create an object to manage the game state and data persistence
How to save and load game data
How to add simple 2D sound effects to your game
What you need to know to get started.
Create a countdown timer and show it on screen.
Time to build some levels
How to work with multiple scenes and select levels
Handling wins and losses
Finish the basic version of the game!
Learn how to build a game for distribution
Learn more about what Apptly Creative has to offer.
Professional Software Developer / UX Designer / Product Specialist with Apptly Creative Academy and Asset Management and Software Specialist at Shepherd Services, Neil has a proven track record of delivering high quality and detailed products as a solo developer or part of a team.
While he has worked with windows and web languages before he prefers to use Mac based languages such as Objective-C or Swift. Neil has a passion for teaching others how to code and how to code well using industry best practices, he has been an active member of the iOS / Mac development community and is a tutorial team author for Ray Wenderlich with tutorials on in-app purchases and SpriteKit games.
Neil has a number of iOS and Mac apps on the app store and has had reasonable success in product delivery and product marketing for mobile platforms.
Neil believes that good tutorials are constantly updated for changes in the language and should always be available for the most recent versions of the OS so that customers receive the best value for money and the tutorials retain a high level of integrity.
Neil also has a lot of experience with game engines such as Metal, Cocos2D and Unity with the same focus on high quality products that are not just multi-platform but perform great on each platform.