This course will teach you what you need to know in order to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course in in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done.
2D Sprite Game Development in Unity 5.6 Understanding the Scene and Game Interface
Configuring for Export
External Tools that May Help
A walkthrough of the interface of Unity. Learn what does what and where it's located.
Detailed differences between the Scene and the Game Window inside Unity. You will use both heavily for different purposes.
In depth explanation of the Hierarchy Window. How does it work and discussion about what Scenes and GameObjects managed by the Hierarchy are.
What outside assets do you need to make a 2D sprite based game? This video talks about your visual and audio assets.
Keep your project manageable. This video gives you tips on how you can organize your project folders so you can find game assets in the future when you need them.
The canvas allows you to overlay graphical elements over the camera no matter where the camera is looking at. The canvas will be critical for adding elements like UI Text, Buttons, Menus, and Slider Bars as you develop your game.
Learning how to add buttons and control their settings in the inspector. Includes assigning new images to the button and setting enabled / disabled colors. Finally we assign an OnClick event inside the inspector to the button to give it actual in game functionality.
Some tips about using UI Buttons. Avoid these pitfalls
Here's an extra use I thought of for using sliders inside Unity projects. Mostly a quick bonus video.
This video focuses exclusively on using the Slider UI GameObject and it's sub-gameobjects as well as referencing the slider value in your events / scripts.
The manual and harder way to get started with a menu screen in your game. Next video will be the easier shortcut through the assets store.
The easy way to create game menus. Also we talk about controlling audio levels through the mixer (which should be what each of your audio sources references to get their volume levels)
Helping to make UI components look the same size and shape regardless of screen size in game.
Big tutorial on blend tree animation including C# scripting to get input to apply to your walk / idle animations.
What animations controllers are, how they work, and how to use them are all covered in this video.
Script ►► http://bit.ly/2mcH1SK
Script ►► http://bit.ly/2lNlwvu
Screen Fader ►► http://bit.ly/2mW0bjs
Simple services to let the cloud build your game rather than building it on each computer in your team.
Here's a few sources for you to find 2D Game Assets
Quick look at the software. Yes it has a free trial.
More realistic 2D tile collisions. Use the editor and make it more than just one giant box if the tile calls for it.
Demo video showcasing some of the head starts available through the projectile attack system
Full tutorial on using the Projectile Attack System to integrate with your 2D game.
Showcasing the latest version of the homing system
My philosophy in information technology and learning in general is that video learning is the best way to learn for yourself. I can provide the videos but it's up to you as my student to absorb and practice the information to become a more educated and skilled person.
If you want to get a taste of my approach to education and tutorial series, you can find me on my YouTube tutorial channel Chris' Tutorials.