2D Game Art for Non-Artists

Create beautiful cartoon art with a modern edge, and harness light and shading techniques to give your work depth
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  • Lectures 12
  • Length 2 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 4/2015 English

Course Description

In this series, your instructor, Steve Curtis is going to demonstrate how to harness the power of Photoshop to get beautiful 2D art work for games, even if you've never created art before. This is High-Rez art designed to look like modern graphics but with that old school feel. Although it isn't pixel art, the graphics created could certainly be sized down to create art that has that pixel art feel. This course uses Photoshop, however GIMP and similar programs should suffice. No tablet is required, all of the art in this series was created using only a mouse.

We will create beautiful cartoon art with a modern edge, and harness light and shading techniques to give our work depth.

What are the requirements?

  • No experience is required to complete this course. However, it is shown in Photoshop. (CS2 is now open-source.) All of these techniques will work in software such as GIMP, but may require a little research to find the tools name/location.

What am I going to get from this course?

  • Create High-Rez art with that Old school feel
  • Use photoshop's native tools to create without any experience with drawing.
  • Harness the power of Photoshop to create beautiful 2D art work for games

Who is the target audience?

  • This course was created for programmers and designers who may not have access to an asset artist for their 2D game.
  • This course is not for experienced artists familiar with digital art

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: 2D Game Art for Non-Artists

A general overview of the course and the art we will create.


In this 2 part video, we will create the tiling sky panel and the mountains that we will use in the background and midground in a fashion that will allow for a parallax effect in Unity.


You'll continue to work on the mountain range, creating the secondary mountains that will allow the parallax effect to work in your game engine.


You'll begin covering methods for creating beautiful curves for our trees, even with a mouse and no ability to make smooth curves themselves.


You'll continue to manipulate your tree to get a polished result that's highly reusable!


Using a number of procedures we create both non-tiling and tiling blocks of earth for creating the play area of our forest level.


In this video, we create some spectacular grass transparencies. We will create grass to sit on top of our level blocks, and also some for decoration between other level assets.


Time to add some decorative rock to our level, we take a look at creating rock outcroppings from a single, simple to create rock created with... clouds?


We'll look at creating matching complex objects by creating our own custom brush and using color adjustment levels.


In this final video, we'll re-create the Talented Ball Character from our Max and Maya training series in 2D, and spruce him up to make a fun game character in Unity. You'll start by creating a layered approach designed to work with Unity's sprite editor.


In this last video, you'll finalize the design of your Talented Ball so he can use his MMD (microphone of mass destruction) in your Unity game!


Hey guys, check out this thank you video for taking my course! As an added bonus I've set up a coupon for all of you that will get you the next course; Photoshop for Non-Artists: Texture Libraries at a super low cost. If you're one of the first 50, that cost is free! Check it out!

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Instructor Biography

3D Buzz is a company dedicated to providing the world with quality technical education over 3D animation, programming, game design, and much more. We have been producing training videos since 2001, always pushing the envelope in the development of informative lessons with an engaging and personable format. We try to make the viewer feel more like they're involved in a classroom discussion with an energetic teacher as opposed to being stuck in a dry, uninspired, run-of-the-mill training video.

But 3D Buzz is so much more than just training videos. We maintain one of the most helpful online communities on the internet. We do our very best to keep in close contact with our community, and to make sure that when you're here, you feel at home.

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