In this series, your instructor, Steve Curtis is going to demonstrate how to harness the power of Photoshop to get beautiful 2D art work for games, even if you've never created art before. This is High-Rez art designed to look like modern graphics but with that old school feel. Although it isn't pixel art, the graphics created could certainly be sized down to create art that has that pixel art feel. This course uses Photoshop, however GIMP and similar programs should suffice. No tablet is required, all of the art in this series was created using only a mouse.
We will create beautiful cartoon art with a modern edge, and harness light and shading techniques to give our work depth.
A general overview of the course and the art we will create.
In this 2 part video, we will create the tiling sky panel and the mountains that we will use in the background and midground in a fashion that will allow for a parallax effect in Unity.
You'll continue to work on the mountain range, creating the secondary mountains that will allow the parallax effect to work in your game engine.
You'll begin covering methods for creating beautiful curves for our trees, even with a mouse and no ability to make smooth curves themselves.
You'll continue to manipulate your tree to get a polished result that's highly reusable!
Using a number of procedures we create both non-tiling and tiling blocks of earth for creating the play area of our forest level.
In this video, we create some spectacular grass transparencies. We will create grass to sit on top of our level blocks, and also some for decoration between other level assets.
Time to add some decorative rock to our level, we take a look at creating rock outcroppings from a single, simple to create rock created with... clouds?
We'll look at creating matching complex objects by creating our own custom brush and using color adjustment levels.
In this final video, we'll re-create the Talented Ball Character from our Max and Maya training series in 2D, and spruce him up to make a fun game character in Unity. You'll start by creating a layered approach designed to work with Unity's sprite editor.
In this last video, you'll finalize the design of your Talented Ball so he can use his MMD (microphone of mass destruction) in your Unity game!
Hey guys, check out this thank you video for taking my course! As an added bonus I've set up a coupon for all of you that will get you the next course; Photoshop for Non-Artists: Texture Libraries at a super low cost. If you're one of the first 50, that cost is free! Check it out!
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