2D Character Design in Blender
3.6 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
78 students enrolled
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2D Character Design in Blender

Using Blender, we will go through the process or creating and rigging a 2D character.
3.6 (10 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
78 students enrolled
Created by Marko Matosevic
Last updated 5/2017
English
Current price: $10 Original price: $50 Discount: 80% off
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Includes:
  • 1.5 hours on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Have a 2D character that they can use in projects such as animated short films
View Curriculum
Requirements
  • Some use in Blender is preferable, but is not necessary.
Description

Why create such a simple 2D character? Because we can use this type of character to quickly accomplish goals and produces results. With creating an 3D animated short film, creating a character can take upto a week, if not longer. Here, with this course, we will be able to create a working character within the hour, and with simple modification, we can make endless characters. 

In this course we will go through the process of creating a 2D character that will be able to animate with. We will not being going through the animation process of using these character in this course, but we can see how simple it is.

Another reason to use character such as the ones that we will create in this course, we can render over a dozen frames a minute, where if we did a short film in 3D, we could be upto ten minutes for a single frame. 

Who is the target audience?
  • This is for anyone who wants to be able to create a 2D character in Blender quickly, and have it rigged and ready for use.
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Curriculum For This Course
17 Lectures
01:19:41
+
Getting Started.
3 Lectures 03:54
+
Creating the Mesh
6 Lectures 34:47
Creating the Torso
04:27

Creating the Legs
07:20

Creating the Face
09:19


Final Details
05:03

+
Rigging
4 Lectures 22:48
Creating the Base Skeleton
06:28

Assigning Mesh to Bones
04:26

Setting up the IK for the Legs
08:07

Master and Eye Bones
03:47
+
Final touches
2 Lectures 09:37
Creating Eye Animation Bones
06:17

Setting up the back view of the Character
03:20
+
Creating More with Less
2 Lectures 08:36
Creating you Library
08:35

Asset for single character
00:01
About the Instructor
Marko Matosevic
4.2 Average rating
87 Reviews
950 Students
4 Courses
3D Artist

I have currently been using Blender for three years with a focus on hard surface modelling and animation. Blender has appealed to me as my primary tool as there is such a strong community that follows it. There are always people to help, as well as people available to help.


I have a background in acting and creating short films for over a decade. This is what made me change to a 3D artist. I wanted to continue to work with film, but at my own pace. Working with film makers meant that I would need to revolve around their schedule, where as a 3D artist, I am able to go at my own pace and have more control over what I produce.


I am currently Married with two children under the age of 5, and Family is the most important thing to myself. This was another reason why become a 3D animator appealed to me as it would not interfere with family life.


Through out my life I have already achieve many of my goals that I have. At the moment my life goal is to work on a feature film one day and be able to tell people "I made that" and to be proud of what I have accomplished.