This course is divided in 3 parts:
There are a couple of things you need to understand to achieve simple animations.
And for your character, you only need a Body, Arms, Legs and a Mouth. Eyes are optional.
If a simple circle has personality, people will watch it.
Our personal purpose is to help anyone interested in Animation to start practicing with little projects, simple Characters, and most of all, explore the expressiveness of their Body Language and Character Acting.
Many people seldom to start learning 2D animation because they are convinced that you need to know how to draw.
While drawing skills can help you to improve, that is not the essential skill to do animation. For animation you need to understand the most basic principles in animation, like timing, anticipation, pose to pose.
Concepts that Thomas and Johnson, 2 of the animation masters in Disney talk about in their famous book, Illusion of Life.
This course puts those basic concepts into practice and also explains step by step how to achieve great body language when a character is talking.
What you will get:
There are 2 secrets to do awesome animations, thos secrets are pretty easy to understand and yet, not very simple to apply.
Now that we discussed that interesting characters are important, this lesson will show you an example of how to create a simple character and make it interesting.
This will be a quick review of the two secrets, and will show you the importance of conflict to create a good story.
In this Lesson we go through the short film "Who is Better", part by part to analyze the concepts we have learned so far, and introducing a new concept: The use of Opposites.
This is the PDF that helps you to prepare for the Quiz in the next lecture.
Time to consolidate what you have learned. Are you up for the test? This Quiz will review the concepts from the First Section
This lecture will explain why just having a character with emotions and feelings is not enough, you have to make him or her, do something about it. That is the basic concept behind emotional expressions.
This lesson talks about the next element you need for a successful simple animation. No matter how simple your characters are, they have to have a good relationship, and for that, you need to understand the secret to start a relationship.
Now that you understand the foundation to start a relationship between 2 characters, this lessons gives you a couple of examples to help you understand the concept even further.
This PDF reviews Emotional Expressions, Body Language, Character Relationships and Examples.
Time to consolidate what you have learned. Are you up for the test? This Quiz will review the concepts from Character Emotion
This lesson will walk you through the different body shapes you have at your disposal when creating a simple character from basic geometric shapes.
This lesson explains how to the position of the shoulders and legs can change how your character is expressing. You will learn the basic elements to control the body language of simple characters.
In the last lesson you learned how the arms and legs can be controlled to suggest emotions with your character, now in this lesson, you will learn about how expressive the mouth can be.
It doesn't matter if you have good imagination, in animation you always need references. From a mirror, pictures or videos. You can even record yourself. This lesson will teach you the importance of references to get excellent poses for your characters.
This lesson will guide you through the practice of creating different characters, using a variety of geometric shapes.
These are the free tutorials by Mr Klay to create Human characters for animation.
Time to consolidate what you have learned. Are you up for the test? This Quiz will review the concepts from Character Design
This lesson will tell you where can you find Voice talent online as well as some guidance on the prices. Depending on your budget, you can pay from $5 to $100 USD.
This lesson has the downloable ZIP file that contains all the project files for anyone interested in following along.
This lesson will guide you to have everything ready for the creation of your animatic.
Now, let's start the animatic, which is the process of transforming the storyboard into a slideshow of all the frames with all the sound, music and dialogue.
This is the final version of the animatic for "who is Better", the third version.
And also, this is the last lesson imparted by Jessica, in the following lessons you will be guided by Mark to accomplish the animation for Who Is Better.
This PDF will help you refresh the concepts learned in the Planning a Project section.
Time to consolidate what you have learned. Are you up for the test? This Quiz will review the concepts from Planning a Project
This is the introduction for the next series of tutorials that will help you rig the characters for the animation.
If you don't have Adobe After Effects, check this lesson to learn how to get it.
This lesson is for Absolute Beginners: How to create a new composition
This lesson teaches you how to create a circle, and fill it with pink color.
This is an explanation for the Absolute Beginners who don't know how expressions work in After Effects
Check this lesson to get a free plug in that will make your character rigging process much easier
This lesson is what you need to be able to do cut out animation: Forward Kinematics
Once you have forward kinematics done, you are ready to take your rig to the next level: Inverse Kinematics
This lecture repeats the riggin process but on the other arm and the legs
Our final goal is to connect the limbs to the body, and for that, we will need controllers. This lesson will show you how to create them
Now that we have the controllers, we can connect the arms and legs to the body
This lecture shows you how to work with shy layers to keep a clean timeline
Before start drawing any mouth, you first have to do a research to know what emotions does your character need. This lesson will show you how to do the research from the storyboard
With the list of mouths you created on the last lesson, you will now draw them on the body for your character. Mouth by mouth
We have 5 different mouths, and now we are going to set the ground for the lip sync
In this lesson we go over how to animate the first mouth, from a closed shape into an open one
This lesson is a review of the last one, because the process of animating a mouth is done on the other 4 mouths
We have the mouths animated, but now, we need to prepare expression controls for the lip sync. This lesson will show you exactly what expression control effects you need and on what layer
This lesson teaches you how to do a head turn effect, by scaling the mouth when you move it to the sides.
The flip switch is what can get your character from happy to sad with just one click. This lesson teaches you how to do it.
We have everything ready, all we have left is the final steps for the lip sync
The character is now lip-sync enabled. This lesson will test our work.
In the shortfilm for who is better, the character "Simple" starts to get crazy by turning sadness into laughter, in the procces she wiggles her body. This lesson teaches you how to automate that effect.
Now that we have everything ready, all we got left is an optional step to make the character simple look a little more appealing: Add Some Shading.
Well, you have a character rigged and ready to be animated. In the next series of tutorials you will learn how to animate it.
This lesson will teach you how to get the EASE AND WIZZ plug in
Changing the angle of the elbows or knees can be a bit tricky, but in this lesson, Mark will show you how to do it by animating the stretch.
This lecture, is the second part of the last lesson, in which you learn how to change the angle of the elbow or knee.
Sometimes the voice talent says the words in very peculiar ways, and sometimes the auto-lipsync is not working smoothly because of the soundwaves. This lesson teaches you how to fix that.
Timing is one of the principles of animation, so knowing what the basic frame units are for each movement proves to be very helpful.
This lecture covers how many frames should you use for reaction movement of your characters.
After some animations at 24fps, you will discover that each movement is almost always between 5 and 10 frames long. See why.
With a background of 10 years in the film industry at Autumn Leave Films, and with over 30 short films produced to this date, we are a group of animators who love to share everything we know about animation, from pre-production, animation, to post production.
Our aim is to equip future animators with all the necessary techniques and tips to help them do better projects. Our courses will help beginners along with intermediate users.
We have helped more than 22,000+ students to discover techniques and all the knowledge they need to start animating their projects.