
Discover the structure of a 2048 Android game clone built in Android Studio, featuring a main activity, game and tile managers, a background engine, and ads integration.
Understand the Udemy review system and the impact of 5-star feedback on course visibility, and learn how constructive student feedback helps improve the 2048 Android game clone course.
Install Android Studio on a Mac by downloading from developer.android.com/studio, launch, start a new project, and set up a Nexus 6 emulator.
Install android studio on a windows pc by downloading from developer.android.com/studio, accept terms, and start a test project with a virtual device using oreo and lollipop images for backward compatibility.
Create a new Android Studio project for a 2048 clone with an empty activity, update main activity to extend activity, and enable full screen no-title, no-action-bar mode in the manifest.
Build a runnable game engine by implementing a game manager as a surface view with a surface holder callback and a main thread updating a canvas at 60 fps.
Implement a sprite-based grid to render a four-by-four bitmap grid on a canvas, centering it and scaling to a standard tile size with a white background.
Create and display the first tile on screen and build a tile manager to generate, update, and draw tiles with level-based bitmaps. Test rendering in the emulator.
Learn to implement user swipes in a 2048-style Android game clone: create a swipe listener, detect directional input, and move tiles within a 4x4 matrix while updating and drawing them.
Implement a 2048-style tile algorithm by building a 4x4 matrix, spawning random tiles, and handling swipe up to move, merge equal tiles, and animate tile updates on android.
Implement the remaining game algorithm for the android 2048 clone, building the down, left, and other directional cases, testing tile moves and move state transitions.
Finish implementing the 2048 game's core mechanics by starting with two tiles, spawning new tiles after moves, and a 10% chance to start with four, coordinated by a tile manager.
Learn to implement the game over state in a 2048 Android clone by checking for empty tiles or mergeable neighbors, triggering a restart on tap.
Implement scoring with a score sprite displaying the score at the top left and the top score at the top right, and persist the top score in shared preferences.
Add and display two bonuses in the 2048 android game clone: a top score bonus and a 2048 bonus, using bitmap resources and draw logic.
Create a restart button in the game manager, draw it on the top left and top right corners, and reset the board and score when tapped via touch handling.
Test the 2048 clone on small and large screens, adjust end-game UI and dimensions with values-w600dp to ensure scores, tiles, and game over elements scale properly.
Learn to monetize a 2048 android game by integrating Google ads, including banner and interstitial ads, configuring AdMob IDs, manifest metadata, and ad requests for testing.
Personalize your 2048 Android game clone by replacing sprites and tiles, then publish on Google Play by creating two ad units, wiring their IDs, signing the apk, and uploading.
At the end of this course you will have a working 2048 clone game complete with ads for monetisation.
We will go step by step over each line of code, showing you how to think about the game, how to implement it and how to personalise it and make it unique to you.
We will be adding banner and interstitial ads so that you can make money from your game.
We will only be using the Android system which is free, no external paid libraries like gdx or unity.
After taking this course you will have a working 2048 game that you can publish to the playstore
Sign up today and learn how to make a 2048 like app for Android.
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