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Learn to Develop an iPhone or iPad App in 4 Weeks

A step-by-step guide for aspiring developers with no coding or Objective-C experience

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by Bess Ho

A step-by-step guide to building an iPhone or iPad app for Beginners

This is a course designed for beginners who have never coded in Objective-C or build an iOS app.

30 Day Money Back Guarantee Lifetime Access - No Limits

CHAPTER 1: Getting Started

CHAPTER 2: Creating Hello World

CHAPTER 3: Adding Icons & Launch Images

CHAPTER 4: Creating Full Screen Landscape App

CHAPTER 5: Creating Image-based Button

CHAPTER 6: Objective-C

CHAPTER 7: Xcode 4.0

CHAPTER 8: Creating Sound Adding Multiple Audio Files

CHAPTER 9: Creating Image-based Animation

CHAPTER 10: Animating Object

CHAPTER 11: Creating Your Project

  • Course Requirements...

  • A system running Mac OSX is required to develop for the iOS platform.
  • 12 step by step chapters teaching you how to code iPhone and iPad apps even if you have no Objective-C / iOS experience.
  • Video lectures in each chapter to demonstrate everything visually.
  • Source codes and exercises for each section.
  • Discussion board to ask Bess questions directly and get help on the problems.
  • Setup guide to help you configure your development environment!
  • Everything is recorded so you can learn at your own pace!
  • Not Included: Theory behind iOS development.
  • Business and/or non-technical people who want to learn the basics of iPhone app development. This is a step by step beginners course for aspiring developers and people who are new to iOS development, including:
  • Product Managers
  • Designers
  • Marketers
  • Aspiring Developers (note advanced developers will likely find this class too elementary)
  • Startup Founders

Instructors

  • Bess Ho

    Dreamer, Planner, Builder

Bess Ho has been teaching iOS since year 2010. She has the ability to simplify and explain complex concept to beginners with very little background.


She guest lectures in mobile technology at Stanford University School of Engineering and Art Institute of California Web Design and Interactive Media . She was an adjunct professor at University of Phoenix in School of Business.


Bess has spoken on iOS and Android development and design at various conferences and events in Silicon Valley, such as Web2.0 Expo SF, Where20 Conference, Plug and Play Mobile Play conference, Silicon Valley Code Camp, and local user groups.


At various times Bess has been an active app publisher, hacker and book author. She is Technical Editor for “MySpace Developer Platform” Developer Book by Pearson. She is a Contributing Author for “Sams Teach Yourself Twitter API in 24 Hours”.


Presentations: http://www.slideshare.net/bess.ho

Reviews

Average Rating:

  • by Jonathan Poh,

    Not bad, but not great either

    Bess Ho does a decent job in introducing the basics of iOS development and building a handful of working applications, however this course has left me wanting more. I bought it when it was on a one-day special at appsumo.com for $80, but having gone through the whole course, I wouldn't pay the full price at $250 for this. The lectures are easy to follow, but there is little explanation on the concepts and terminology behind the Objective-C programming language and Cocoa/Cocoa Touch SDK. I felt that in most of the lectures, I'm just typing what I see in the videos (or in the case of the last few lectures, just copying and pasting code directly from the notes supplied), without fully understanding what any of it is and why or how it works. Some of the lectures feel like tutorials on using a Mac, which might be appropriate for some of the intended audience who are coming from Windows, but boring for long-time Mac users like myself. While you *can* build an iPhone or iPad application in 4 weeks from this course, it would be nothing more than just the examples provided - a flashlight app, a multi-image animated fireplace and a virtual fish tank. Basically all the 'junk' apps in the 'Entertainment' category of the App Store. You don't learn enough to be able to make a useful application. There was nothing at all on table views, tab and navigation bars or touch/gesture events. All basic building blocks of most iOS applications. Conversely, I'm about halfway through Rory Lewis' "iPhone and iPad Apps for Absolute Beginners" book that costs about $25 and I've already learnt more from it than this $80 course. While it is a little bit outdated in that it only covers XCode 3.x and the iOS 3.x SDK, a lot of the code is still relevant and you'd just need to figure out yourself how XCode 4.0 does things differently (which is an excellent way of learning too). While more content has been promised in the future, and perhaps those topics I've mentioned above may eventually get added to the course, I'm just a little disappointed with what's available right now. I don't think it's unreasonable to expect a bit more for the cost, and the delivery of the lectures through video tutorials. She hasn't realised the potential of screencast-based learning which could be so much more valuable than the time it would take to read through a book.

  • by Andy Cleff,

    Left me wanting to learn more

    Provides a quick "overview" of the XCode 4 interface, with a couple of "how to's" for putting together some very very simple animations, buttons, etc. Bess has done a fine job providing the working assets, the code (so you don't have to retype) and step by step instructions. But she dives into what I consider the deep end very quickly. As a true beginner, I would have liked to learn more about the fundamentals of app building, more background about the different ways to use XCode (it looks like an easy drop and drag type interface, but in reality it sure doesn't work that way) and where to go for more in depth resources. Bess makes it look easy since she is clearly so expert. But perhaps she has forgotten what it is like to have a beginner's mind. You won't come out of the course knowing how to build a meaningful or functional iOS app but you will know your way around the XCode UI a little bit better - plus you will know how much you still need to learn... Worth the $80 and the time but left me wanting more.

  • by Simon Hughes,

    Instructions How, no Development Fundamentals

    i bought this course thinking it would cover everything from the interface to making your own app, i was mistaken, its a simple instruction on how to make a simple app, not a development course. Does not cover any fundamentals and people had to constantly ask the basic questions to the teacher. I was lucky to get this course for $80 and wont bother for a refund, but its NOT worth $250. I ended up buying a Dummies iPhone app development book for $30 which covered so much more than this course. My recommendation, save your money for a few books then take an advanced course.

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