Pablo is a web + mobile app developer and entrepreneur. Pablo is the founder of ZENVA. Besides teaching online how to create games, apps and websites to over 60,000 students, Pablo has created content for companies such as Amazon and Intel.
ZENVA runs four development communities featuring game, web and mobile app development tutorials: Zenva Academy,, (also known as "the hive"), and for Spanish speakers, De Idea A App.
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Making games is a lot easier than you think. Imagine you could learn how to make HTML5 games that run in all browsers and Windows 8 with our HTML5 game development tutorial in only 2.5 hours! Well, that is exactly what this course does.
We know you've always wanted to make your own games. Don't keep postponing it. Start TODAY
This HTML5 game development tutorial is aimed for both beginners and more advanced users who may have HTML5 experience but haven't got into games yet.
Some of the topics you'll learn by building this game from total scratch:
● Creating a basic game that can be embed in any website and can be played with just a web browser.
● Displaying a map and characters on the screen.
● Moving a player on this map.
● Using collision detection to simulate the shooting of bad guys.
● Adding enemies to your games.
● Adding sound to your games.
● Putting it all together to create a fun playable demo.
● All game files, including images and sound are available at the end of each chapter for download.
This HTML5 game development tutorial has been created by Jacob Deichert in collaboration with Pablo Farias. Jacob has created comprehensive HTML5 game dev screencast tutorials on YouTube and other platforms. Pablo is the author of another awesome game dev course called HTML5 Mobile Game Development for Beginners, which you are also welcome to check out.
In this chapter, we create the very important update, draw, and loop functions. They are used to update and draw each frame which is requested from the browser using requestAnimationFrame.
In this chapter, we create the player's object, along with it's update and draw functions which allow the player to be drawn to the canvas.
In this chapter, we create the obstacle object and define where all of the blocking objects on the background are located. Then we check to see if the player collides with any of them.
In this chapter, we get started with bullets by creating the bullet object along with it's update, draw, and fire functions. We also add a sound effect for when the bullet is fired.
In this chapter, we check to see if the bullets collide with any alive enemies, an obstacle, or if they try to go out of bounds.
In this chapter, we finally check to see if and when the player is shooting, as well as drawing all of the bullets to the canvas. The game is finally finished and fully playable!
OK, this course is more of a watch the presenter code than a direct learning experience. He goes through everything at break neck speed with very little explanation. If you want to get a view of how a game is created then this is worth watching but if you really want to learn what is going on then something else will suit you better.
O curso é bem objetivo no que propõe, porém o professor poderia falar um pouco mais devagar para ajudar quem não tem tanta fluência no idioma inglês.
great introduction on the back end of games!
Just a really good course, well presented, easy to follow and fun.