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Lua Programming: Complete Course [2020]
Rating: 3.7 out of 5(152 ratings)
2,294 students

Lua Programming: Complete Course [2020]

Master Lua Programming Language with Lua 5.3.
Created byAbhishek Kumar
Last updated 4/2020
English
English [Auto],

What you'll learn

  • Programming in Lua 5.3.
  • Solve problems using Lua.
  • Game development using Lua.

Course content

14 sections59 lectures8h 29m total length
  • Welcome to the Course2:32

    Discover Lua as a dynamically typed, interpreted scripting language that blends procedural, object-oriented, and data-driven programming. Learn basic constructs, tables, closures, modules, and C interop for rapid prototyping.

  • What is Lua?2:13

    Learn why Lua derives from Portuguese word for moon and how this lightweight embedded scripting language supports procedural, object-oriented, functional, and data-driven programming with dynamic typing and incremental garbage collection.

  • Why choose Lua?3:35

    Lua is a proven, robust scripting language known for speed, portability, and embeddability, used in Lightroom and games, with a permissive open-source license and meta programming features.

  • Setup and Installation2:41

    Visit the Lua website to get started, explore the demo site, and run a hello world example. Download and install a Lua IDE, then follow the tour and begin coding.

  • Hello World Program using IDE2:47

    Begin with a hello world program in Lua using an ide; print a string, omit the semicolon, add a single line comment, and run multiple statements to demonstrate hello world.

Requirements

  • Basic programming skills in any programming language.

Description

Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.

Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode with a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.

Topics covered in the course are:

  • Introduction to Lua

  • IDE and installation

  • Basic Language Constructs

  • Numbers

  • Strings

  • Tables

  • Functions

  • Input/Output

  • Blocks and Loops

  • Closures

  • Pattern Matching

  • Date and Time

  • Bitwise Operations

  • Data Structures in Lua - Arrays, Matrices, Linked Lists, Queues

  • Modules and Packages

  • Iterators and generic for

  • Metatables and Metamethods

  • Object Oriented Programming

  • The Environment

  • Garbage

  • Coroutines

  • C API

So, let's dive into the course

Who this course is for:

  • Software developers, students, machine learning engineers.